Import libtess.js
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src/libtess.js/sweep/ActiveRegion.js
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116
src/libtess.js/sweep/ActiveRegion.js
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/**
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* Copyright 2000, Silicon Graphics, Inc. All Rights Reserved.
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* Copyright 2012, Google Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Original Code. The Original Code is: OpenGL Sample Implementation,
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* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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* Copyright in any portions created by third parties is as indicated
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* elsewhere herein. All Rights Reserved.
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*/
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/**
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* @author Eric Veach, July 1994
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* @author Brendan Kenny
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*/
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// require libtess
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// require libtess.DictNode
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// require libtess.GluHalfEdge
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/*global libtess */
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// TODO(bckenny): apparently only visible outside of sweep for debugging routines.
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// find out if we can hide
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/**
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* For each pair of adjacent edges crossing the sweep line, there is
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* an ActiveRegion to represent the region between them. The active
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* regions are kept in sorted order in a dynamic dictionary. As the
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* sweep line crosses each vertex, we update the affected regions.
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*
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* @constructor
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*/
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libtess.ActiveRegion = function() {
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// TODO(bckenny): I *think* eUp and nodeUp could be passed in as constructor params
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/**
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* upper edge, directed right to left
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* @type {libtess.GluHalfEdge}
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*/
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this.eUp = null;
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/**
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* dictionary node corresponding to eUp
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* @type {libtess.DictNode}
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*/
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this.nodeUp = null;
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/**
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* used to determine which regions are inside the polygon
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* @type {number}
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*/
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this.windingNumber = 0;
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/**
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* is this region inside the polygon?
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* @type {boolean}
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*/
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this.inside = false;
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/**
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* marks fake edges at t = +/-infinity
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* @type {boolean}
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*/
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this.sentinel = false;
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/**
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* Marks regions where the upper or lower edge has changed, but we haven't
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* checked whether they intersect yet.
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* @type {boolean}
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*/
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this.dirty = false;
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/**
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* marks temporary edges introduced when we process a "right vertex" (one
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* without any edges leaving to the right)
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* @type {boolean}
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*/
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this.fixUpperEdge = false;
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};
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/**
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* [regionBelow description]
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* @return {libtess.ActiveRegion} [description]
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*/
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libtess.ActiveRegion.prototype.regionBelow = function() {
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// TODO(bckenny): better typing? or is cast unavoidable
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return /** @type {libtess.ActiveRegion} */ (this.nodeUp.getPred().getKey());
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};
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/**
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* [regionAbove description]
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* @return {libtess.ActiveRegion} [description]
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*/
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libtess.ActiveRegion.prototype.regionAbove = function() {
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// TODO(bckenny): better typing? or is cast unavoidable
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return /** @type {libtess.ActiveRegion} */ (this.nodeUp.getSucc().getKey());
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};
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