Import libtess.js

This commit is contained in:
Brendan Kenny
2013-09-03 11:23:27 +02:00
committed by Tom Payne
parent 221a56a411
commit 31f3e92494
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/**
* Copyright 2000, Silicon Graphics, Inc. All Rights Reserved.
* Copyright 2012, Google Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
* deal in the Software without restriction, including without limitation the
* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
* sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Original Code. The Original Code is: OpenGL Sample Implementation,
* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
* Copyright in any portions created by third parties is as indicated
* elsewhere herein. All Rights Reserved.
*/
/**
* @author Eric Veach, July 1994
* @author Brendan Kenny
*/
// require libtess
// require libtess.GluHalfEdge
// require libtess.GluTesselator
/*global libtess */
// TODO(bckenny): Used only in private functions of render.js
/**
* This structure remembers the information we need about a primitive
* to be able to render it later, once we have determined which
* primitive is able to use the most triangles.
*
* @constructor
* @param {number} size [description]
* @param {libtess.GluHalfEdge} eStart [description]
* @param {!function(libtess.GluTesselator, libtess.GluHalfEdge, number)} renderFunction [description]
*/
libtess.FaceCount = function(size, eStart, renderFunction) {
/**
* The number of triangles used.
* @type {number}
*/
this.size = size;
/**
* The edge where this primitive starts.
* @type {libtess.GluHalfEdge}
*/
this.eStart = eStart;
/**
* The routine to render this primitive.
* @type {!function(libtess.GluTesselator, libtess.GluHalfEdge, number)}
*/
this.render = renderFunction;
};