Import libtess.js
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/**
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* Copyright 2000, Silicon Graphics, Inc. All Rights Reserved.
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* Copyright 2012, Google Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to
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* deal in the Software without restriction, including without limitation the
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* rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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* sell copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice including the dates of first publication and
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* either this permission notice or a reference to http://oss.sgi.com/projects/FreeB/
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* shall be included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR
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* IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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* Original Code. The Original Code is: OpenGL Sample Implementation,
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* Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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* Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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* Copyright in any portions created by third parties is as indicated
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* elsewhere herein. All Rights Reserved.
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*/
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/**
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* @author Eric Veach, July 1994
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* @author Brendan Kenny
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*/
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// require libtess
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// require libtess.GluHalfEdge
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// require libtess.GluTesselator
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/*global libtess */
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// TODO(bckenny): Used only in private functions of render.js
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/**
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* This structure remembers the information we need about a primitive
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* to be able to render it later, once we have determined which
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* primitive is able to use the most triangles.
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*
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* @constructor
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* @param {number} size [description]
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* @param {libtess.GluHalfEdge} eStart [description]
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* @param {!function(libtess.GluTesselator, libtess.GluHalfEdge, number)} renderFunction [description]
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*/
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libtess.FaceCount = function(size, eStart, renderFunction) {
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/**
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* The number of triangles used.
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* @type {number}
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*/
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this.size = size;
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/**
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* The edge where this primitive starts.
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* @type {libtess.GluHalfEdge}
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*/
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this.eStart = eStart;
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/**
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* The routine to render this primitive.
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* @type {!function(libtess.GluTesselator, libtess.GluHalfEdge, number)}
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*/
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this.render = renderFunction;
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};
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