Add constrainRotation option to ol.View2D
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@@ -91,6 +91,11 @@
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* The coordinate system for the center is specified with the `projection`
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* The coordinate system for the center is specified with the `projection`
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* option. Default is `undefined`, and layer sources will not be fetched if
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* option. Default is `undefined`, and layer sources will not be fetched if
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* this is not set.
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* this is not set.
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* @property {boolean|number|undefined} constrainRotation Rotation constraint.
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* `false` means no constraint. `true` means no constraint, but snap to
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* zero near zero. A number constraints the rotation to that number of
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* values. For example, `4` will constrain the rotation to 0, 90, 180, and
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* 270 degrees. The default is `true`.
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* @property {boolean|undefined} enableRotation Enable rotation. Default is
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* @property {boolean|undefined} enableRotation Enable rotation. Default is
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* `true`.
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* `true`.
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* @property {ol.Extent|undefined} extent The extent that constrains the center,
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* @property {ol.Extent|undefined} extent The extent that constrains the center,
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+11
-1
@@ -572,7 +572,17 @@ ol.View2D.createRotationConstraint_ = function(options) {
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var enableRotation = goog.isDef(options.enableRotation) ?
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var enableRotation = goog.isDef(options.enableRotation) ?
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options.enableRotation : true;
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options.enableRotation : true;
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if (enableRotation) {
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if (enableRotation) {
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return ol.RotationConstraint.createSnapToZero();
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var constrainRotation = options.constrainRotation;
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if (!goog.isDef(constrainRotation) || constrainRotation === true) {
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return ol.RotationConstraint.createSnapToZero();
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} else if (constrainRotation === false) {
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return ol.RotationConstraint.none;
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} else if (goog.isNumber(constrainRotation)) {
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return ol.RotationConstraint.createSnapToN(constrainRotation);
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} else {
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goog.asserts.fail();
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return ol.RotationConstraint.none;
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}
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} else {
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} else {
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return ol.RotationConstraint.disable;
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return ol.RotationConstraint.disable;
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}
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}
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