New Layer#getFeatures method with fast hit detection for VectorLayer
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@@ -428,7 +428,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const declutterReplays = layer.getDeclutter() ? {} : null;
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const replayTypes = VECTOR_REPLAYS[renderMode];
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const pixelRatio = frameState.pixelRatio;
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const rotation = frameState.viewState.rotation;
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const viewState = frameState.viewState;
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const center = viewState.center;
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const resolution = viewState.resolution;
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const rotation = viewState.rotation;
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const size = frameState.size;
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// set forward and inverse pixel transforms
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@@ -462,7 +465,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
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const tileCoord = tile.tileCoord;
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const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
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const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
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const transform = this.getRenderTransform(frameState, width, height, worldOffset);
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const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, worldOffset);
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const executorGroups = tile.executorGroups[getUid(layer)];
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let clipped = false;
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for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
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