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@@ -9,7 +9,13 @@ import CanvasBuilderGroup from '../../render/canvas/BuilderGroup.js';
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import ExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
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import CanvasLayerRenderer from './Layer.js';
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import {defaultOrder as defaultRenderOrder, getTolerance as getRenderTolerance, getSquaredTolerance as getSquaredRenderTolerance, renderFeature} from '../vector.js';
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import {toString as transformToString, makeScale, makeInverse} from '../../transform.js';
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import {toString as transformToString, makeScale, makeInverse, apply} from '../../transform.js';
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import {createCanvasContext2D} from '../../dom.js';
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import CanvasImmediateRenderer from '../../render/canvas/Immediate.js';
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import {Icon} from '../../style.js';
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import IconAnchorUnits from '../../style/IconAnchorUnits.js';
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import GeometryType from '../../geom/GeometryType.js';
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import {numberSafeCompareFunction} from '../../array.js';
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/**
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* @classdesc
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@@ -28,6 +34,10 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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/** @private */
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this.boundHandleStyleImageChange_ = this.handleStyleImageChange_.bind(this);
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/**
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* @type {boolean}
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*/
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this.animatingOrInteracting_;
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/**
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* @private
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@@ -35,6 +45,16 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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*/
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this.dirty_ = false;
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/**
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* @type {ImageData}
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*/
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this.hitDetectionImageData_ = null;
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/**
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* @type {Array<import("../../Feature.js").default>}
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*/
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this.renderedFeatures_ = null;
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/**
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* @private
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* @type {number}
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@@ -53,6 +73,24 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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*/
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this.renderedExtent_ = createEmpty();
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/**
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* @private
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* @type {number}
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*/
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this.renderedRotation_;
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/**
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* @private
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* @type {import("../../coordinate").Coordinate}
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*/
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this.renderedCenter_ = null;
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/**
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* @private
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* @type {import("../../proj/Projection").default}
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*/
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this.renderedProjection_ = null;
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/**
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* @private
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* @type {function(import("../../Feature.js").default, import("../../Feature.js").default): number|null}
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@@ -124,6 +162,8 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const extent = frameState.extent;
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const viewState = frameState.viewState;
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const center = viewState.center;
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const resolution = viewState.resolution;
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const projection = viewState.projection;
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const rotation = viewState.rotation;
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const projectionExtent = projection.getExtent();
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@@ -143,7 +183,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const viewHints = frameState.viewHints;
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const snapToPixel = !(viewHints[ViewHint.ANIMATING] || viewHints[ViewHint.INTERACTING]);
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const transform = this.getRenderTransform(frameState, width, height, 0);
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const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, 0);
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const declutterReplays = this.getLayer().getDeclutter() ? {} : null;
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replayGroup.execute(context, transform, rotation, snapToPixel, undefined, declutterReplays);
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@@ -155,7 +195,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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while (startX < projectionExtent[0]) {
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--world;
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offsetX = worldWidth * world;
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const transform = this.getRenderTransform(frameState, width, height, offsetX);
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const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, offsetX);
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replayGroup.execute(context, transform, rotation, snapToPixel, undefined, declutterReplays);
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startX += worldWidth;
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}
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@@ -164,7 +204,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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while (startX > projectionExtent[2]) {
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++world;
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offsetX = worldWidth * world;
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const transform = this.getRenderTransform(frameState, width, height, offsetX);
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const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, offsetX);
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replayGroup.execute(context, transform, rotation, snapToPixel, undefined, declutterReplays);
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startX -= worldWidth;
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}
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@@ -190,6 +230,175 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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return this.container;
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}
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/**
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* @private
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*/
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createHitDetectionImageData_() {
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const features = this.renderedFeatures_;
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const layer = this.getLayer();
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const resolution = this.renderedResolution_;
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const size = [this.context.canvas.width, this.context.canvas.height];
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apply(this.pixelTransform, size);
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const width = size[0] / 2;
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const height = size[1] / 2;
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const context = createCanvasContext2D(width, height);
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context.imageSmoothingEnabled = false;
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const canvas = context.canvas;
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const styleFunction = layer.getStyleFunction();
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const center = this.renderedCenter_;
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const rotation = this.renderedRotation_;
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const projection = this.renderedProjection_;
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const extent = this.renderedExtent_;
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const transforms = [];
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transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, 0).slice());
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const source = layer.getSource();
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const projectionExtent = projection.getExtent();
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if (source.getWrapX() && projection.canWrapX() && !containsExtent(projectionExtent, extent)) {
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let startX = extent[0];
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const worldWidth = getWidth(projectionExtent);
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let world = 0;
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let offsetX;
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while (startX < projectionExtent[0]) {
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--world;
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offsetX = worldWidth * world;
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transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, offsetX).slice());
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startX += worldWidth;
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}
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world = 0;
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startX = extent[2];
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while (startX > projectionExtent[2]) {
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++world;
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offsetX = worldWidth * world;
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transforms.push(this.getRenderTransform(center, resolution, rotation, 0.5, width, height, offsetX).slice());
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startX -= worldWidth;
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}
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}
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const renderer = new CanvasImmediateRenderer(context, 0.5, extent, null, rotation);
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const featureCount = features.length;
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// Stretch hit detection index to use the whole available color range
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const indexFactor = Math.ceil((256 * 256 * 256) / featureCount);
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const featuresByZIndex = {};
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for (let i = 0; i < featureCount; ++i) {
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const feature = features[i];
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const featureStyleFunction = feature.getStyleFunction() || styleFunction;
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let styles = featureStyleFunction(feature, resolution);
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if (!Array.isArray(styles)) {
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styles = [styles];
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}
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const index = i * indexFactor;
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const color = '#' + ('000000' + index.toString(16)).slice(-6);
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for (let j = 0, jj = styles.length; j < jj; ++j) {
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const originalStyle = styles[j];
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const style = originalStyle.clone();
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const fill = style.getFill();
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if (fill) {
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fill.setColor(color);
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}
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const stroke = style.getStroke();
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if (stroke) {
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stroke.setColor(color);
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}
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style.setText(undefined);
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const image = originalStyle.getImage();
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if (image) {
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const imgSize = image.getImageSize();
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const imgContext = createCanvasContext2D(imgSize[0], imgSize[1]);
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imgContext.fillStyle = color;
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const img = imgContext.canvas;
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imgContext.fillRect(0, 0, img.width, img.height);
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const width = imgSize ? imgSize[0] : img.width;
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const height = imgSize ? imgSize[1] : img.height;
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const iconContext = createCanvasContext2D(width, height);
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iconContext.drawImage(img, 0, 0);
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style.setImage(new Icon({
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img: img,
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imgSize: imgSize,
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anchor: image.getAnchor(),
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anchorXUnits: IconAnchorUnits.PIXELS,
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anchorYUnits: IconAnchorUnits.PIXELS,
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offset: image.getOrigin(),
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size: image.getSize(),
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opacity: image.getOpacity(),
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scale: image.getScale(),
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rotation: image.getRotation(),
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rotateWithView: image.getRotateWithView()
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}));
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}
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const zIndex = Number(style.getZIndex());
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let byGeometryType = featuresByZIndex[zIndex];
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if (!byGeometryType) {
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byGeometryType = featuresByZIndex[zIndex] = {};
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byGeometryType[GeometryType.POLYGON] = [];
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byGeometryType[GeometryType.CIRCLE] = [];
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byGeometryType[GeometryType.LINE_STRING] = [];
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byGeometryType[GeometryType.POINT] = [];
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}
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const geometry = style.getGeometryFunction()(feature);
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if (geometry && intersectsExtent(extent, geometry.getExtent())) {
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byGeometryType[geometry.getType().replace('Multi', '')].push(geometry, style);
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}
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}
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}
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const zIndexKeys = Object.keys(featuresByZIndex).map(Number).sort(numberSafeCompareFunction);
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for (let i = 0, ii = zIndexKeys.length; i < ii; ++i) {
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const byGeometryType = featuresByZIndex[zIndexKeys[i]];
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for (const type in byGeometryType) {
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const geomAndStyle = byGeometryType[type];
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for (let j = 0, jj = geomAndStyle.length; j < jj; j += 2) {
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renderer.setStyle(geomAndStyle[j + 1]);
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for (let k = 0, kk = transforms.length; k < kk; ++k) {
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renderer.setTransform(transforms[k]);
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renderer.drawGeometry(geomAndStyle[j]);
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}
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}
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}
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}
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this.hitDetectionImageData_ = context.getImageData(0, 0, canvas.width, canvas.height);
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}
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/**
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* @param {import("../../pixel").Pixel} pixel Pixel.
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* @return {Array<import("../../Feature").default>} features Features.
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*/
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hitDetect_(pixel) {
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const renderPixel = apply(this.pixelTransform, pixel.slice());
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const features = this.renderedFeatures_;
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const imageData = this.hitDetectionImageData_;
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const resultFeatures = [];
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if (imageData) {
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const index = (Math.round(renderPixel[0]) + Math.round(renderPixel[1]) * imageData.width) * 4;
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const r = imageData.data[index];
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const g = imageData.data[index + 1];
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const b = imageData.data[index + 2];
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const a = imageData.data[index + 3];
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if (a === 255) {
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const i = b + (256 * (g + (256 * r)));
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const indexFactor = Math.ceil((256 * 256 * 256) / features.length);
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if (i % indexFactor === 0) {
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resultFeatures.push(features[i / indexFactor]);
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}
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}
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}
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return resultFeatures;
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}
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/**
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* @inheritDoc
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*/
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getFeatures(pixel) {
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return new Promise(function(resolve, reject) {
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if (!this.hitDetectionImageData_ && !this.animatingOrInteracting_) {
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requestAnimationFrame(function() {
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this.createHitDetectionImageData_();
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resolve(this.hitDetect_(pixel));
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}.bind(this));
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} else {
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resolve(this.hitDetect_(pixel));
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}
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}.bind(this));
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}
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/**
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* @inheritDoc
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*/
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@@ -253,8 +462,10 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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if (!this.dirty_ && (!updateWhileAnimating && animating) ||
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(!updateWhileInteracting && interacting)) {
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this.animatingOrInteracting_ = true;
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return true;
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}
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this.animatingOrInteracting_ = false;
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const frameStateExtent = frameState.extent;
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const viewState = frameState.viewState;
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@@ -269,6 +480,7 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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vectorLayerRenderOrder = defaultRenderOrder;
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}
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const center = viewState.center.slice();
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const extent = buffer(frameStateExtent,
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vectorLayerRenderBuffer * resolution);
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const projectionExtent = viewState.projection.getExtent();
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@@ -284,6 +496,8 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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const gutter = Math.max(getWidth(extent) / 2, worldWidth);
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extent[0] = projectionExtent[0] - gutter;
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extent[2] = projectionExtent[2] + gutter;
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const worldsAway = Math.floor((center[0] - projectionExtent[0]) / worldWidth);
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center[0] -= (worldsAway * worldWidth);
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}
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if (!this.dirty_ &&
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@@ -334,23 +548,15 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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}.bind(this);
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const userExtent = toUserExtent(extent, projection);
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/** @type {Array<import("../../Feature.js").default>} */
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const features = vectorSource.getFeaturesInExtent(userExtent);
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if (vectorLayerRenderOrder) {
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/** @type {Array<import("../../Feature.js").default>} */
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const features = [];
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vectorSource.forEachFeatureInExtent(userExtent,
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/**
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* @param {import("../../Feature.js").default} feature Feature.
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*/
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function(feature) {
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features.push(feature);
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});
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features.sort(vectorLayerRenderOrder);
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for (let i = 0, ii = features.length; i < ii; ++i) {
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render(features[i]);
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}
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} else {
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vectorSource.forEachFeatureInExtent(userExtent, render);
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}
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for (let i = 0, ii = features.length; i < ii; ++i) {
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render(features[i]);
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}
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this.renderedFeatures_ = features;
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const replayGroupInstructions = replayGroup.finish();
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const executorGroup = new ExecutorGroup(extent, resolution,
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@@ -361,7 +567,11 @@ class CanvasVectorLayerRenderer extends CanvasLayerRenderer {
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this.renderedRevision_ = vectorLayerRevision;
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this.renderedRenderOrder_ = vectorLayerRenderOrder;
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this.renderedExtent_ = extent;
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this.renderedRotation_ = viewState.rotation;
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this.renderedCenter_ = center;
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this.renderedProjection_ = projection;
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this.replayGroup_ = executorGroup;
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this.hitDetectionImageData_ = null;
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this.replayGroupChanged = true;
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return true;
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