Add interim tiles handling

This commit is contained in:
Andreas Hocevar
2021-07-27 00:36:18 +02:00
parent fd43b00118
commit 311247265b
2 changed files with 62 additions and 20 deletions
+32 -8
View File
@@ -160,6 +160,22 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
this.renderedOpacity_ = NaN;
}
/**
* @protected
* @param {import("../../Tile.js").default} tile Tile.
* @return {boolean} Tile is drawable.
*/
isDrawableTile(tile) {
const tileLayer = this.getLayer();
const tileState = tile.getState();
const useInterimTilesOnError = tileLayer.getUseInterimTilesOnError();
return (
tileState == TileState.LOADED ||
tileState == TileState.EMPTY ||
(tileState == TileState.ERROR && !useInterimTilesOnError)
);
}
/**
* Determine whether render should be called.
* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
@@ -222,30 +238,38 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
const tileCoord = createTileCoord(z, x, y, this.tempTileCoord_);
const tileCoordKey = getTileCoordKey(tileCoord);
let tileTexture;
let tileTexture, tile;
if (tileTextureCache.containsKey(tileCoordKey)) {
tileTexture = tileTextureCache.get(tileCoordKey);
} else {
const tile = tileSource.getTile(
tile = tileTexture.tile;
}
if (!tileTexture || tileTexture.tile.key !== tileSource.getKey()) {
tile = tileSource.getTile(
z,
x,
y,
frameState.pixelRatio,
viewState.projection
);
tileTexture = new TileTexture(tile, tileGrid, this.helper);
tileTextureCache.set(tileCoordKey, tileTexture);
if (!tileTexture) {
tileTexture = new TileTexture(tile, tileGrid, this.helper);
tileTextureCache.set(tileCoordKey, tileTexture);
} else {
tileTexture.setTile(
this.isDrawableTile(tile) ? tile : tile.getInterimTile()
);
}
}
addTileTextureToLookup(tileTexturesByZ, tileTexture, z);
const tileQueueKey = tileTexture.tile.getKey();
const tileQueueKey = tile.getKey();
wantedTiles[tileQueueKey] = true;
if (tileTexture.tile.getState() === TileState.IDLE) {
if (tile.getState() === TileState.IDLE) {
if (!frameState.tileQueue.isKeyQueued(tileQueueKey)) {
frameState.tileQueue.enqueue([
tileTexture.tile,
tile,
tileSourceKey,
tileGrid.getTileCoordCenter(tileCoord),
tileResolution,