Don't resize/clear the vector renderer canvas
Already done in the `renderFrame` function
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@@ -82,8 +82,6 @@ class CanvasVectorImageLayerRenderer extends CanvasImageLayerRenderer {
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if (vectorRenderer.prepareFrame(imageFrameState, layerState) &&
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if (vectorRenderer.prepareFrame(imageFrameState, layerState) &&
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(vectorRenderer.replayGroupChanged ||
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(vectorRenderer.replayGroupChanged ||
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!equals(skippedFeatures, newSkippedFeatures))) {
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!equals(skippedFeatures, newSkippedFeatures))) {
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context.canvas.width = imageFrameState.size[0] * pixelRatio;
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context.canvas.height = imageFrameState.size[1] * pixelRatio;
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vectorRenderer.renderFrame(imageFrameState, layerState);
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vectorRenderer.renderFrame(imageFrameState, layerState);
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skippedFeatures = newSkippedFeatures;
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skippedFeatures = newSkippedFeatures;
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callback();
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callback();
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