Merge pull request #13212 from ahocevar/multisource-webgl
Support multiple sources for WebGL tile layers
This commit is contained in:
@@ -163,7 +163,6 @@ class BaseLayer extends BaseObject {
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});
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const zIndex = this.getZIndex();
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state.opacity = clamp(Math.round(this.getOpacity() * 100) / 100, 0, 1);
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state.sourceState = this.getSourceState();
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state.visible = this.getVisible();
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state.extent = this.getExtent();
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state.zIndex = zIndex === undefined && !state.managed ? Infinity : zIndex;
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@@ -57,7 +57,7 @@ import {listen, unlistenByKey} from '../events.js';
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* @typedef {Object} State
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* @property {import("./Layer.js").default} layer Layer.
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* @property {number} opacity Opacity, the value is rounded to two digits to appear after the decimal point.
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* @property {import("../source/State.js").default} sourceState SourceState.
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* @property {import("../source/Source.js").default|undefined} source Source being rendered (only for multi-source layers).
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* @property {boolean} visible Visible.
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* @property {boolean} managed Managed.
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* @property {import("../extent.js").Extent} [extent] Extent.
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@@ -196,6 +196,13 @@ class Layer extends BaseLayer {
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return /** @type {SourceType} */ (this.get(LayerProperty.SOURCE)) || null;
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}
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/**
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* @return {SourceType} The source being rendered.
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*/
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getRenderSource() {
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return this.getSource();
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}
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/**
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* @return {import("../source/State.js").default} Source state.
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*/
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@@ -3,6 +3,7 @@
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*/
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import BaseTileLayer from './BaseTile.js';
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import LayerProperty from '../layer/Property.js';
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import SourceState from '../source/State.js';
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import WebGLTileLayerRenderer, {
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Attributes,
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Uniforms,
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@@ -64,6 +65,11 @@ import {assign} from '../obj.js';
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* @property {number} [preload=0] Preload. Load low-resolution tiles up to `preload` levels. `0`
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* means no preloading.
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* @property {SourceType} [source] Source for this layer.
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* @property {Array<SourceType>|function(import("../extent.js").Extent, number):Array<SourceType>} [sources] Array
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* of sources for this layer. Takes precedence over `source`. Can either be an array of sources, or a function that
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* expects an extent and a resolution (in view projection units per pixel) and returns an array of sources. See
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* {@link module:ol/source.sourcesFromTileGrid} for a helper function to generate sources that are organized in a
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* pyramid following the same pattern as a tile grid.
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* @property {import("../PluggableMap.js").default} [map] Sets the layer as overlay on a map. The map will not manage
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* this layer in its layers collection, and the layer will be rendered on top. This is useful for
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* temporary layers. The standard way to add a layer to a map and have it managed by the map is to
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@@ -291,6 +297,18 @@ class WebGLTileLayer extends BaseTileLayer {
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super(options);
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/**
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* @type {Array<SourceType>|function(import("../extent.js").Extent, number):Array<SourceType>}
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* @private
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*/
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this.sources_ = options.sources;
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/**
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* @type {number}
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* @private
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*/
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this.renderedResolution_ = NaN;
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/**
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* @type {Style}
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* @private
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@@ -312,6 +330,41 @@ class WebGLTileLayer extends BaseTileLayer {
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this.addChangeListener(LayerProperty.SOURCE, this.handleSourceUpdate_);
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}
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/**
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* Gets the sources for this layer, for a given extent and resolution.
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* @param {import("../extent.js").Extent} extent Extent.
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* @param {number} resolution Resolution.
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* @return {Array<SourceType>} Sources.
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*/
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getSources(extent, resolution) {
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const source = this.getSource();
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return this.sources_
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? typeof this.sources_ === 'function'
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? this.sources_(extent, resolution)
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: this.sources_
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: source
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? [source]
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: [];
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}
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/**
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* @return {SourceType} The source being rendered.
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*/
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getRenderSource() {
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return (
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/** @type {SourceType} */ (this.getLayerState().source) ||
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this.getSource()
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);
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}
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/**
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* @return {import("../source/State.js").default} Source state.
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*/
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getSourceState() {
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const source = this.getRenderSource();
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return source ? source.getState() : SourceState.UNDEFINED;
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}
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/**
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* @private
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*/
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@@ -340,6 +393,66 @@ class WebGLTileLayer extends BaseTileLayer {
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});
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}
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/**
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* @param {import("../PluggableMap").FrameState} frameState Frame state.
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* @param {Array<SourceType>} sources Sources.
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* @return {HTMLElement} Canvas.
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*/
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renderSources(frameState, sources) {
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const layerRenderer = this.getRenderer();
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let canvas;
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for (let i = 0, ii = sources.length; i < ii; ++i) {
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this.getLayerState().source = sources[i];
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if (layerRenderer.prepareFrame(frameState)) {
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canvas = layerRenderer.renderFrame(frameState);
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}
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}
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return canvas;
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}
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/**
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* @param {?import("../PluggableMap.js").FrameState} frameState Frame state.
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* @param {HTMLElement} target Target which the renderer may (but need not) use
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* for rendering its content.
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* @return {HTMLElement} The rendered element.
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*/
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render(frameState, target) {
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const viewState = frameState.viewState;
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const sources = this.getSources(frameState.extent, viewState.resolution);
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let ready = true;
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for (let i = 0, ii = sources.length; i < ii; ++i) {
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const source = sources[i];
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const sourceState = source.getState();
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if (sourceState == SourceState.LOADING) {
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const onChange = () => {
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if (source.getState() == SourceState.READY) {
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source.removeEventListener('change', onChange);
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this.changed();
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}
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};
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source.addEventListener('change', onChange);
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}
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ready = ready && sourceState == SourceState.READY;
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}
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const canvas = this.renderSources(frameState, sources);
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if (this.getRenderer().renderComplete && ready) {
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// Fully rendered, done.
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this.renderedResolution_ = viewState.resolution;
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return canvas;
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}
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// Render sources from previously fully rendered frames
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if (this.renderedResolution_ > 0.5 * viewState.resolution) {
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const altSources = this.getSources(
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frameState.extent,
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this.renderedResolution_
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).filter((source) => !sources.includes(source));
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if (altSources.length > 0) {
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return this.renderSources(frameState, altSources);
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}
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}
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return canvas;
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}
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/**
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* Update the layer style. The `updateStyleVariables` function is a more efficient
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* way to update layer rendering. In cases where the whole style needs to be updated,
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