When rendering interim tiles, reuse existing replay groups
This commit is contained in:
@@ -103,11 +103,17 @@ class VectorImageTile extends Tile {
|
||||
*/
|
||||
this.sourceTileListenerKeys_ = [];
|
||||
|
||||
/**
|
||||
* Use only source tiles that are loaded already
|
||||
* @type {boolean}
|
||||
*/
|
||||
this.useLoadedOnly = zoom != tileCoord[0];
|
||||
|
||||
if (urlTileCoord) {
|
||||
const extent = this.extent = tileGrid.getTileCoordExtent(urlTileCoord);
|
||||
const resolution = tileGrid.getResolution(zoom);
|
||||
const sourceZ = sourceTileGrid.getZForResolution(resolution);
|
||||
const useLoadedOnly = zoom != tileCoord[0];
|
||||
const useLoadedOnly = this.useLoadedOnly;
|
||||
let loadCount = 0;
|
||||
sourceTileGrid.forEachTileCoord(extent, sourceZ, function(sourceTileCoord) {
|
||||
let sharedExtent = getIntersection(extent,
|
||||
|
||||
Reference in New Issue
Block a user