Replce description for WebGLHelper.DefaultAttrib

This commit is contained in:
Maximilian Krög
2022-02-13 15:53:18 +01:00
parent b9f9280260
commit 300cf6c2bb

View File

@@ -264,8 +264,8 @@ function releaseCanvas(key) {
* ### Specifying attributes
*
* The GPU only receives the data as arrays of numbers. These numbers must be handled differently depending on what it describes (position, texture coordinate...).
* Attributes are used to specify these uses. Use {@link module:ol/webgl/Helper~WebGLHelper#enableAttributes endableAttributes} and either
* the default attribute names in {@link module:ol/webgl/Helper.DefaultAttrib} or custom ones.
* Attributes are used to specify these uses. Specify the attribute names with
* {@link module:ol/webgl/Helper~WebGLHelper#enableAttributes enableAttributes()} (see code snippet below).
*
* Please note that you will have to specify the type and offset of the attributes in the data array. You can refer to the documentation of [WebGLRenderingContext.vertexAttribPointer](https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/vertexAttribPointer) for more explanation.
* ```js