From 2fc9cb691d8a5aa9fce6e39920652dfac5eddad8 Mon Sep 17 00:00:00 2001 From: Frederic Junod Date: Fri, 23 Mar 2018 13:25:47 +0100 Subject: [PATCH] Module type for ol.webgl.Vertex --- src/ol/renderer/webgl/TileLayer.js | 2 +- src/ol/webgl/Context.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/ol/renderer/webgl/TileLayer.js b/src/ol/renderer/webgl/TileLayer.js index 8e0db7bf01..adb71c6368 100644 --- a/src/ol/renderer/webgl/TileLayer.js +++ b/src/ol/renderer/webgl/TileLayer.js @@ -45,7 +45,7 @@ const WebGLTileLayerRenderer = function(mapRenderer, tileLayer) { /** * @private - * @type {ol.webgl.Vertex} + * @type {module:ol/webgl/Vertex~WebGLVertex} */ this.vertexShader_ = vertex; diff --git a/src/ol/webgl/Context.js b/src/ol/webgl/Context.js index 67bd829e8f..920ad89834 100644 --- a/src/ol/webgl/Context.js +++ b/src/ol/webgl/Context.js @@ -229,7 +229,7 @@ WebGLContext.prototype.getShader = function(shaderObject) { * the WebGL program, attach the shaders to it, and add an entry to the * cache. * @param {module:ol/webgl/Fragment~WebGLFragment} fragmentShaderObject Fragment shader. - * @param {ol.webgl.Vertex} vertexShaderObject Vertex shader. + * @param {module:ol/webgl/Vertex~WebGLVertex} vertexShaderObject Vertex shader. * @return {WebGLProgram} Program. */ WebGLContext.prototype.getProgram = function(fragmentShaderObject, vertexShaderObject) {