Take the pixelRatio into account when computing the gutter
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@@ -233,7 +233,7 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram
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var pixelScale = pixelRatio / resolution;
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var layer = this.getLayer();
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var source = /** @type {ol.source.Tile} */ (layer.getSource());
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var tileGutter = source.getGutter(projection);
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var tileGutter = pixelRatio * source.getGutter(projection);
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var tileGrid = source.getTileGridForProjection(projection);
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var hasRenderListeners = layer.hasListener(ol.render.EventType.RENDER);
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@@ -84,7 +84,7 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame = function(frameState, layerSta
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var tileLayer = /** @type {ol.layer.Tile} */ (this.getLayer());
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var tileSource = tileLayer.getSource();
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var tileGrid = tileSource.getTileGridForProjection(projection);
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var tileGutter = tileSource.getGutter(projection);
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var tileGutter = pixelRatio * tileSource.getGutter(projection);
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var z = tileGrid.getZForResolution(viewState.resolution);
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var tileResolution = tileGrid.getResolution(z);
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var center = viewState.center;
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@@ -161,7 +161,7 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame = function(frameState, layerS
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var pixelRatio = tilePixelSize[0] /
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ol.size.toSize(tileGrid.getTileSize(z), this.tmpSize_)[0];
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var tilePixelResolution = tileResolution / pixelRatio;
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var tileGutter = tileSource.getGutter(projection);
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var tileGutter = frameState.pixelRatio * tileSource.getGutter(projection);
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var center = viewState.center;
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var extent;
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