Use super.method instead of prototype.method.call
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@@ -291,7 +291,7 @@ class WebGLMapRenderer extends MapRenderer {
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});
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}
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this.context_.dispose();
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MapRenderer.prototype.disposeInternal.call(this);
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super.disposeInternal();
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}
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/**
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@@ -100,7 +100,7 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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disposeInternal() {
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const context = this.mapRenderer.getContext();
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context.deleteBuffer(this.renderArrayBuffer_);
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WebGLLayerRenderer.prototype.disposeInternal.call(this);
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super.disposeInternal();
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}
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/**
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@@ -135,7 +135,7 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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* @inheritDoc
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*/
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handleWebGLContextLost() {
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WebGLLayerRenderer.prototype.handleWebGLContextLost.call(this);
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super.handleWebGLContextLost();
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this.locations_ = null;
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}
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@@ -103,7 +103,7 @@ class WebGLVectorLayerRenderer extends WebGLLayerRenderer {
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replayGroup.getDeleteResourcesFunction(context)();
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this.replayGroup_ = null;
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}
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WebGLLayerRenderer.prototype.disposeInternal.call(this);
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super.disposeInternal();
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}
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/**
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