Use super.method instead of prototype.method.call

This commit is contained in:
ahocevar
2018-08-06 15:22:22 +02:00
parent c5b42c49d5
commit 2f92e48e93
18 changed files with 25 additions and 25 deletions

View File

@@ -118,7 +118,7 @@ class IntermediateCanvasRenderer extends CanvasLayerRenderer {
if (this.getLayer().getSource().forEachFeatureAtCoordinate !== VOID) {
// for ImageCanvas sources use the original hit-detection logic,
// so that for example also transparent polygons are detected
return CanvasLayerRenderer.prototype.forEachLayerAtCoordinate.apply(this, arguments);
return super.forEachLayerAtCoordinate(arguments);
} else {
const pixel = applyTransform(this.coordinateToCanvasPixelTransform, coordinate.slice());
scaleCoordinate(pixel, frameState.viewState.resolution / this.renderedResolution);