currently our mobile-drawing example has two navigation controls, change that, no functional change
git-svn-id: http://svn.openlayers.org/trunk/openlayers@11750 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -1,8 +1,29 @@
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function init() {
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// create a vector layer for drawing
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var vector = new OpenLayers.Layer.Vector();
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var toolbar = new OpenLayers.Control.EditingToolbar(vector);
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// OpenLayers' EditingToolbar internally creates a Navigation control, we
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// want a TouchNavigation control here so we create our own editing toolbar
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var toolbar = new OpenLayers.Control.Panel({
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displayClass: 'olControlEditingToolbar'
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});
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toolbar.addControls([
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// this control is just there to be able to deactivate the drawing
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// tools
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new OpenLayers.Control({
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displayClass: 'olControlNavigation'
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}),
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new OpenLayers.Control.DrawFeature(vector, OpenLayers.Handler.Point, {
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displayClass: 'olControlDrawFeaturePoint'
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}),
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new OpenLayers.Control.DrawFeature(vector, OpenLayers.Handler.Path, {
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displayClass: 'olControlDrawFeaturePath'
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}),
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new OpenLayers.Control.DrawFeature(vector, OpenLayers.Handler.Polygon, {
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displayClass: 'olControlDrawFeaturePolygon'
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})
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]);
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map = new OpenLayers.Map({
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div: 'map',
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@@ -28,6 +49,7 @@ function init() {
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theme: null
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});
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// activate the first control to render the "navigation icon"
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// as active
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toolbar.controls[0].activate();
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};
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