in single tile mode with no transition effect remove the back buffer when zooming
This commit is contained in:
@@ -1033,6 +1033,45 @@
|
||||
map.destroy();
|
||||
}
|
||||
|
||||
function test_singleTile_move_and_zoom(t) {
|
||||
|
||||
//
|
||||
// In single tile mode with no transition effect, we insert a non-scaled
|
||||
// backbuffer when the layer is moved. But if a zoom occurs right after
|
||||
// a move, i.e. before the new image is received, we need to remove the
|
||||
// backbuffer, or an ill-positioned image will be visible during the
|
||||
// zoom transition.
|
||||
//
|
||||
|
||||
t.plan(2);
|
||||
|
||||
var map = new OpenLayers.Map('map');
|
||||
var layer = new OpenLayers.Layer.WMS('', '', {}, {
|
||||
isBaseLayer: true,
|
||||
singleTile: true,
|
||||
ratio: 1
|
||||
});
|
||||
map.addLayer(layer);
|
||||
map.setCenter(new OpenLayers.LonLat(0, 0), 0);
|
||||
|
||||
// pretend the image has been loaded
|
||||
layer.updateBackBufferData();
|
||||
layer.grid[0][0].isLoading = false; // this is to be able to create
|
||||
// a back buffer
|
||||
|
||||
// move
|
||||
map.setCenter(new OpenLayers.LonLat(10, 10));
|
||||
t.ok(layer.backBuffer && layer.backBuffer.parentNode === layer.div,
|
||||
'backbuffer inserted after map move');
|
||||
|
||||
// zoom
|
||||
map.zoomTo(1);
|
||||
t.eq(layer.backBuffer, null,
|
||||
'back buffer removed when zooming');
|
||||
|
||||
map.destroy();
|
||||
}
|
||||
|
||||
function test_backbuffer_scaled_layer(t) {
|
||||
t.plan(15);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user