Use OES_element_index_uint when available
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@@ -434,8 +434,19 @@ ol.render.webgl.ImageReplay.prototype.finish = function(context) {
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this.indicesBuffer_ = gl.createBuffer();
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gl.bindBuffer(goog.webgl.ELEMENT_ARRAY_BUFFER, this.indicesBuffer_);
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gl.bufferData(goog.webgl.ELEMENT_ARRAY_BUFFER,
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new Uint16Array(this.indices_), goog.webgl.STATIC_DRAW);
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var /** @type {ArrayBufferView} */ arrayBuffer, bits;
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if (context.hasOESElementIndexUint) {
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bits = 32;
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arrayBuffer = new Uint32Array(this.indices_);
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} else {
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bits = 16;
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arrayBuffer = new Uint16Array(this.indices_);
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}
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goog.asserts.assert(this.indices_[this.indices_.length - 1] < (1 << bits),
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'Too large element index detected, and OES_element_index_uint ' +
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'extension not available.');
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gl.bufferData(goog.webgl.ELEMENT_ARRAY_BUFFER, arrayBuffer,
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goog.webgl.STATIC_DRAW);
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goog.asserts.assert(this.textures_.length === 0);
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@@ -611,9 +622,10 @@ ol.render.webgl.ImageReplay.prototype.replay = function(context,
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gl.bindTexture(goog.webgl.TEXTURE_2D, this.textures_[i]);
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var end = this.groupIndices_[i];
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var numItems = end - start;
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var offsetInBytes = start * 2; // 2 Bytes for UNSIGNED_SHORT
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gl.drawElements(goog.webgl.TRIANGLES, numItems,
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goog.webgl.UNSIGNED_SHORT, offsetInBytes);
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var offsetInBytes = start * (context.hasOESElementIndexUint ? 4 : 2);
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var elementType = context.hasOESElementIndexUint ?
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goog.webgl.UNSIGNED_INT : goog.webgl.UNSIGNED_SHORT;
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gl.drawElements(goog.webgl.TRIANGLES, numItems, elementType, offsetInBytes);
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start = end;
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}
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};
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