Do not apply rotation constraint while rotating

This is on par to what the TouchRotate interaction does.
This commit is contained in:
Éric Lemoine
2013-03-04 20:04:51 +01:00
parent 1776d80cb9
commit 2f611529dd

View File

@@ -1,6 +1,7 @@
goog.provide('ol.interaction.DragRotate');
goog.require('ol.View2D');
goog.require('ol.ViewHint');
goog.require('ol.interaction.ConditionType');
goog.require('ol.interaction.Drag');
@@ -46,12 +47,26 @@ ol.interaction.DragRotate.prototype.handleDrag = function(mapBrowserEvent) {
// FIXME supports View2D only
goog.asserts.assert(view instanceof ol.View2D);
map.requestRenderFrame();
view.rotate(map, view.getRotation() - delta);
view.rotateNoConstraint(map, view.getRotation() - delta);
}
this.lastAngle_ = theta;
};
/**
* @inheritDoc
*/
ol.interaction.DragRotate.prototype.handleDragEnd = function(mapBrowserEvent) {
var browserEvent = mapBrowserEvent.browserEvent;
var map = mapBrowserEvent.map;
// FIXME supports View2D only
var view = map.getView();
goog.asserts.assert(view instanceof ol.View2D);
view.rotate(map, view.getRotation());
view.setHint(ol.ViewHint.INTERACTING, -1);
};
/**
* @inheritDoc
*/
@@ -65,6 +80,7 @@ ol.interaction.DragRotate.prototype.handleDragStart =
goog.asserts.assert(view instanceof ol.View2D);
map.requestRenderFrame();
this.lastAngle_ = undefined;
view.setHint(ol.ViewHint.INTERACTING, 1);
return true;
} else {
return false;