Merge pull request #126 from openlayers/tilequeue

Tile queue requires optimizing
This commit is contained in:
Éric Lemoine
2013-01-21 03:41:18 -08:00
10 changed files with 308 additions and 64 deletions

View File

@@ -69,7 +69,7 @@ ol.control.Attribution.prototype.handleMapPostrender = function(mapEvent) {
if (goog.isNull(frameState)) {
this.updateElement_(null);
} else {
this.updateElement_(frameState.tileUsage);
this.updateElement_(frameState.usedTiles);
}
};
@@ -94,12 +94,12 @@ ol.control.Attribution.prototype.setMap = function(map) {
/**
* @private
* @param {?Object.<string, Object.<string, ol.TileRange>>} tileUsage Tile
* usage.
* @param {?Object.<string, Object.<string, ol.TileRange>>} usedTiles Used
* tiles.
*/
ol.control.Attribution.prototype.updateElement_ = function(tileUsage) {
ol.control.Attribution.prototype.updateElement_ = function(usedTiles) {
if (goog.isNull(tileUsage)) {
if (goog.isNull(usedTiles)) {
if (this.renderedVisible_) {
goog.style.showElement(this.element, false);
this.renderedVisible_ = false;
@@ -136,14 +136,14 @@ ol.control.Attribution.prototype.updateElement_ = function(tileUsage) {
var attributions = {};
var i, tileRanges, tileSource, tileSourceAttribution,
tileSourceAttributionKey, tileSourceAttributions, tileSourceKey, z;
for (tileSourceKey in tileUsage) {
for (tileSourceKey in usedTiles) {
goog.asserts.assert(tileSourceKey in tileSources);
tileSource = tileSources[tileSourceKey];
tileSourceAttributions = tileSource.getAttributions();
if (goog.isNull(tileSourceAttributions)) {
continue;
}
tileRanges = tileUsage[tileSourceKey];
tileRanges = usedTiles[tileSourceKey];
for (i = 0; i < tileSourceAttributions.length; ++i) {
tileSourceAttribution = tileSourceAttributions[i];
tileSourceAttributionKey = goog.getUid(tileSourceAttribution).toString();

View File

@@ -1,4 +1,5 @@
// FIXME add view3DState
// FIXME factor out common code between usedTiles and wantedTiles
goog.provide('ol.FrameState');
goog.provide('ol.PostRenderFunction');
@@ -26,10 +27,11 @@ goog.require('ol.layer.LayerState');
* postRenderFunctions: Array.<ol.PostRenderFunction>,
* size: ol.Size,
* tileQueue: ol.TileQueue,
* tileUsage: Object.<string, Object.<string, ol.TileRange>>,
* time: number,
* usedTiles: Object.<string, Object.<string, ol.TileRange>>,
* view2DState: ol.View2DState,
* viewHints: Array.<number>}}
* viewHints: Array.<number>,
* wantedTiles: Object.<string, Object.<string, ol.TileRange>>}}
*/
ol.FrameState;

View File

@@ -453,19 +453,24 @@ ol.Map.prototype.getOverlayContainer = function() {
/**
* @param {ol.Tile} tile Tile.
* @param {string} tileSourceKey Tile source key.
* @param {ol.Coordinate} tileCenter Tile center.
* @param {number} tileResolution Tile resolution.
* @return {number|undefined} Tile priority.
* @return {number} Tile priority.
*/
ol.Map.prototype.getTilePriority = function(tile, tileCenter, tileResolution) {
if (goog.isNull(this.frameState_)) {
return undefined;
} else {
var center = this.frameState_.view2DState.center;
var deltaX = tileCenter.x - center.x;
var deltaY = tileCenter.y - center.y;
return Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
ol.Map.prototype.getTilePriority = function(tile, tileSourceKey, tileCenter) {
var frameState = this.frameState_;
if (goog.isNull(frameState) || !(tileSourceKey in frameState.wantedTiles)) {
return ol.TileQueue.DROP;
}
var zKey = tile.tileCoord.z.toString();
if (!(zKey in frameState.wantedTiles[tileSourceKey]) ||
!frameState.wantedTiles[tileSourceKey][zKey].contains(tile.tileCoord)) {
return ol.TileQueue.DROP;
}
var center = frameState.view2DState.center;
var deltaX = tileCenter.x - center.x;
var deltaY = tileCenter.y - center.y;
return deltaX * deltaX + deltaY * deltaY;
};
@@ -627,10 +632,11 @@ ol.Map.prototype.renderFrame_ = function(time) {
postRenderFunctions: [],
size: size,
tileQueue: this.tileQueue_,
tileUsage: {},
time: time,
usedTiles: {},
view2DState: view2DState,
viewHints: viewHints,
time: time
wantedTiles: {}
};
}
@@ -664,6 +670,8 @@ ol.Map.prototype.renderFrame_ = function(time) {
}
this.renderer_.renderFrame(frameState);
this.frameState_ = frameState;
this.dirty_ = false;
if (!goog.isNull(frameState)) {
if (frameState.animate) {
@@ -672,8 +680,6 @@ ol.Map.prototype.renderFrame_ = function(time) {
Array.prototype.push.apply(
this.postRenderFunctions_, frameState.postRenderFunctions);
}
this.frameState_ = frameState;
this.dirty_ = false;
this.dispatchEvent(
new ol.MapEvent(ol.MapEventType.POSTRENDER, this, frameState));

View File

@@ -87,6 +87,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
var tileLayer = this.getTileLayer();
var tileSource = tileLayer.getTileSource();
var tileSourceKey = goog.getUid(tileSource).toString();
var tileGrid = tileSource.getTileGrid();
var tileSize = tileGrid.getTileSize();
var z = tileGrid.getZForResolution(view2DState.resolution);
@@ -165,7 +166,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
tileState = tile.getState();
if (tileState == ol.TileState.IDLE) {
tileCenter = tileGrid.getTileCoordCenter(tileCoord);
frameState.tileQueue.enqueue(tile, tileCenter, tileResolution);
frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
} else if (tileState == ol.TileState.LOADED) {
tilesToDrawByZ[z][tileCoord.toString()] = tile;
continue;
@@ -213,9 +214,10 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
if (!allTilesLoaded) {
frameState.animate = true;
this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
}
this.updateTileUsage(frameState.tileUsage, tileSource, z, tileRange);
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
var transform = this.transform_;
goog.vec.Mat4.makeIdentity(transform);

View File

@@ -83,6 +83,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
var tileLayer = this.getTileLayer();
var tileSource = tileLayer.getTileSource();
var tileSourceKey = goog.getUid(tileSource).toString();
var tileGrid = tileSource.getTileGrid();
var z = tileGrid.getZForResolution(view2DState.resolution);
var tileResolution = tileGrid.getResolution(z);
@@ -132,7 +133,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
tileState = tile.getState();
if (tileState == ol.TileState.IDLE) {
tileCenter = tileGrid.getTileCoordCenter(tileCoord);
frameState.tileQueue.enqueue(tile, tileCenter, tileResolution);
frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
} else if (tileState == ol.TileState.LOADED) {
tilesToDrawByZ[z][tileCoord.toString()] = tile;
continue;
@@ -234,9 +235,10 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
if (!allTilesLoaded) {
frameState.animate = true;
this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
}
this.updateTileUsage(frameState.tileUsage, tileSource, z, tileRange);
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
};

View File

@@ -130,24 +130,49 @@ ol.renderer.Layer.prototype.handleLayerVisibleChange = goog.nullFunction;
/**
* @protected
* @param {Object.<string, Object.<string, ol.TileRange>>} tileUsage Tile usage.
* @param {Object.<string, Object.<string, ol.TileRange>>} usedTiles Used tiles.
* @param {ol.source.Source} source Source.
* @param {number} z Z.
* @param {ol.TileRange} tileRange Tile range.
*/
ol.renderer.Layer.prototype.updateTileUsage =
function(tileUsage, source, z, tileRange) {
ol.renderer.Layer.prototype.updateUsedTiles =
function(usedTiles, source, z, tileRange) {
// FIXME should we use tilesToDrawByZ instead?
var sourceKey = goog.getUid(source).toString();
var zKey = z.toString();
if (sourceKey in tileUsage) {
if (z in tileUsage[sourceKey]) {
tileUsage[sourceKey][zKey].extend(tileRange);
if (sourceKey in usedTiles) {
if (zKey in usedTiles[sourceKey]) {
usedTiles[sourceKey][zKey].extend(tileRange);
} else {
tileUsage[sourceKey][zKey] = tileRange;
usedTiles[sourceKey][zKey] = tileRange;
}
} else {
tileUsage[sourceKey] = {};
tileUsage[sourceKey][zKey] = tileRange;
usedTiles[sourceKey] = {};
usedTiles[sourceKey][zKey] = tileRange;
}
};
/**
* @protected
* @param {Object.<string, Object.<string, ol.TileRange>>} wantedTiles Wanted
* tile ranges.
* @param {ol.source.Source} source Source.
* @param {number} z Z.
* @param {ol.TileRange} tileRange Tile range.
*/
ol.renderer.Layer.prototype.updateWantedTiles =
function(wantedTiles, source, z, tileRange) {
var sourceKey = goog.getUid(source).toString();
var zKey = z.toString();
if (sourceKey in wantedTiles) {
if (zKey in wantedTiles[sourceKey]) {
wantedTiles[sourceKey][zKey].extend(tileRange);
} else {
wantedTiles[sourceKey][zKey] = tileRange;
}
} else {
wantedTiles[sourceKey] = {};
wantedTiles[sourceKey][zKey] = tileRange;
}
};

View File

@@ -270,6 +270,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
var tileLayer = this.getTileLayer();
var tileSource = tileLayer.getTileSource();
var tileSourceKey = goog.getUid(tileSource).toString();
var tileGrid = tileSource.getTileGrid();
var z = tileGrid.getZForResolution(view2DState.resolution);
var tileResolution = tileGrid.getResolution(z);
@@ -392,7 +393,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
tileState = tile.getState();
if (tileState == ol.TileState.IDLE) {
tileCenter = tileGrid.getTileCoordCenter(tileCoord);
frameState.tileQueue.enqueue(tile, tileCenter, tileResolution);
frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
} else if (tileState == ol.TileState.LOADED) {
if (mapRenderer.isTileTextureLoaded(tile)) {
tilesToDrawByZ[z][tileCoord.toString()] = tile;
@@ -455,11 +456,12 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
this.renderedTileRange_ = null;
this.renderedFramebufferExtent_ = null;
frameState.animate = true;
this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
}
}
this.updateTileUsage(frameState.tileUsage, tileSource, z, tileRange);
this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
goog.vec.Mat4.makeIdentity(this.matrix_);
goog.vec.Mat4.translate(this.matrix_,

View File

@@ -3,14 +3,24 @@ goog.provide('ol.TileQueue');
goog.require('goog.events');
goog.require('goog.events.EventType');
goog.require('goog.structs.PriorityQueue');
goog.require('ol.Coordinate');
goog.require('ol.Tile');
goog.require('ol.TileState');
/**
* @typedef {function(ol.Tile, ol.Coordinate, number): (number|undefined)}
* Tile Queue.
*
* The implementation is inspired from the Closure Library's Heap
* class and Python's heapq module.
*
* http://closure-library.googlecode.com/svn/docs/closure_goog_structs_heap.js.source.html
* http://hg.python.org/cpython/file/2.7/Lib/heapq.py
*/
/**
* @typedef {function(ol.Tile, string, ol.Coordinate): number}
*/
ol.TilePriorityFunction;
@@ -43,9 +53,9 @@ ol.TileQueue = function(tilePriorityFunction) {
/**
* @private
* @type {goog.structs.PriorityQueue}
* @type {Array.<Array.<*>>}
*/
this.queue_ = new goog.structs.PriorityQueue();
this.heap_ = [];
/**
* @private
@@ -57,23 +67,49 @@ ol.TileQueue = function(tilePriorityFunction) {
/**
* @param {ol.Tile} tile Tile.
* @param {ol.Coordinate} tileCenter Tile center.
* @param {number} tileResolution Tile resolution.
* @const {number}
*/
ol.TileQueue.prototype.enqueue =
function(tile, tileCenter, tileResolution) {
ol.TileQueue.DROP = Infinity;
/**
* Remove and return the highest-priority tile. O(logn).
* @private
* @return {ol.Tile} Tile.
*/
ol.TileQueue.prototype.dequeue_ = function() {
var heap = this.heap_;
goog.asserts.assert(heap.length > 0);
var tile = /** @type {ol.Tile} */ (heap[0][1]);
if (heap.length == 1) {
heap.length = 0;
} else {
heap[0] = heap.pop();
this.siftUp_(0);
}
var tileKey = tile.getKey();
delete this.queuedTileKeys_[tileKey];
return tile;
};
/**
* Enqueue a tile. O(logn).
* @param {ol.Tile} tile Tile.
* @param {string} tileSourceKey Tile source key.
* @param {ol.Coordinate} tileCenter Tile center.
*/
ol.TileQueue.prototype.enqueue = function(tile, tileSourceKey, tileCenter) {
if (tile.getState() != ol.TileState.IDLE) {
return;
}
var tileKey = tile.getKey();
if (!(tileKey in this.queuedTileKeys_)) {
var priority = this.tilePriorityFunction_(tile, tileCenter, tileResolution);
if (goog.isDef(priority)) {
this.queue_.enqueue(priority, arguments);
var priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
if (priority != ol.TileQueue.DROP) {
this.heap_.push([priority, tile, tileSourceKey, tileCenter]);
this.queuedTileKeys_[tileKey] = true;
} else {
// FIXME fire drop event?
this.siftDown_(0, this.heap_.length - 1);
}
}
};
@@ -87,15 +123,57 @@ ol.TileQueue.prototype.handleTileChange = function() {
};
/**
* Gets the index of the left child of the node at the given index.
* @param {number} index The index of the node to get the left child for.
* @return {number} The index of the left child.
* @private
*/
ol.TileQueue.prototype.getLeftChildIndex_ = function(index) {
return index * 2 + 1;
};
/**
* Gets the index of the right child of the node at the given index.
* @param {number} index The index of the node to get the right child for.
* @return {number} The index of the right child.
* @private
*/
ol.TileQueue.prototype.getRightChildIndex_ = function(index) {
return index * 2 + 2;
};
/**
* Gets the index of the parent of the node at the given index.
* @param {number} index The index of the node to get the parent for.
* @return {number} The index of the parent.
* @private
*/
ol.TileQueue.prototype.getParentIndex_ = function(index) {
return (index - 1) >> 1;
};
/**
* Make _heap a heap. O(n).
* @private
*/
ol.TileQueue.prototype.heapify_ = function() {
for (var i = (this.heap_.length >> 1) - 1; i >= 0; i--) {
this.siftUp_(i);
}
};
/**
* FIXME empty description for jsdoc
*/
ol.TileQueue.prototype.loadMoreTiles = function() {
var tile, tileKey;
while (!this.queue_.isEmpty() && this.tilesLoading_ < this.maxTilesLoading_) {
tile = (/** @type {Array} */ (this.queue_.dequeue()))[0];
tileKey = tile.getKey();
delete this.queuedTileKeys_[tileKey];
var tile;
while (this.heap_.length > 0 && this.tilesLoading_ < this.maxTilesLoading_) {
tile = /** @type {ol.Tile} */ (this.dequeue_());
goog.events.listen(tile, goog.events.EventType.CHANGE,
this.handleTileChange, false, this);
tile.load();
@@ -104,17 +182,75 @@ ol.TileQueue.prototype.loadMoreTiles = function() {
};
/**
* @param {number} index The index of the node to move down.
* @private
*/
ol.TileQueue.prototype.siftUp_ = function(index) {
var heap = this.heap_;
var count = heap.length;
var node = heap[index];
var startIndex = index;
while (index < (count >> 1)) {
var lIndex = this.getLeftChildIndex_(index);
var rIndex = this.getRightChildIndex_(index);
var smallerChildIndex = rIndex < count &&
heap[rIndex][0] < heap[lIndex][0] ?
rIndex : lIndex;
heap[index] = heap[smallerChildIndex];
index = smallerChildIndex;
}
heap[index] = node;
this.siftDown_(startIndex, index);
};
/**
* @param {number} startIndex The index of the root.
* @param {number} index The index of the node to move up.
* @private
*/
ol.TileQueue.prototype.siftDown_ = function(startIndex, index) {
var heap = this.heap_;
var node = heap[index];
while (index > startIndex) {
var parentIndex = this.getParentIndex_(index);
if (heap[parentIndex][0] > node[0]) {
heap[index] = heap[parentIndex];
index = parentIndex;
} else {
break;
}
}
heap[index] = node;
};
/**
* FIXME empty description for jsdoc
*/
ol.TileQueue.prototype.reprioritize = function() {
if (!this.queue_.isEmpty()) {
var values = /** @type {Array.<Array>} */ (this.queue_.getValues());
this.queue_.clear();
this.queuedTileKeys_ = {};
var i;
for (i = 0; i < values.length; ++i) {
this.enqueue.apply(this, values[i]);
var heap = this.heap_;
var i, n = 0, node, priority, tile, tileCenter, tileKey, tileSourceKey;
for (i = 0; i < heap.length; ++i) {
node = heap[i];
tile = /** @type {ol.Tile} */ (node[1]);
tileSourceKey = /** @type {string} */ (node[2]);
tileCenter = /** @type {ol.Coordinate} */ (node[3]);
priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
if (priority == ol.TileQueue.DROP) {
tileKey = tile.getKey();
delete this.queuedTileKeys_[tileKey];
} else {
node[0] = priority;
heap[n++] = node;
}
}
heap.length = n;
this.heapify_();
};

View File

@@ -84,6 +84,7 @@
<script type="text/javascript" src="spec/ol/source/xyz.test.js"></script>
<script type="text/javascript" src="spec/ol/tilecoord.test.js"></script>
<script type="text/javascript" src="spec/ol/tilegrid.test.js"></script>
<script type="text/javascript" src="spec/ol/tilequeue.test.js"></script>
<script type="text/javascript" src="spec/ol/tilerange.test.js"></script>
<script type="text/javascript" src="spec/ol/tileurlfunction.test.js"></script>
<script type="text/javascript" src="spec/ol/control/control.test.js"></script>

View File

@@ -0,0 +1,68 @@
describe('ol.TileQueue', function() {
// is the tile queue's array a heap?
function isHeap(tq) {
var heap = tq.heap_;
var i;
var key;
var leftKey;
var rightKey;
for (i = 0; i < (heap.length >> 1) - 1; i++) {
key = heap[i][0];
leftKey = heap[tq.getLeftChildIndex_(i)][0];
rightKey = heap[tq.getRightChildIndex_(i)][0];
if (leftKey < key || rightKey < key) {
return false;
}
}
return true;
}
function addRandomPriorityTiles(tq, num) {
var i, tile, priority;
for (i = 0; i < num; i++) {
tile = new ol.Tile();
priority = Math.floor(Math.random() * 100);
tq.heap_.push([priority, tile, '', new ol.Coordinate(0, 0)]);
tq.queuedTileKeys_[tile.getKey()] = true;
}
}
describe('heapify', function() {
it('does convert an arbitrary array into a heap', function() {
var tq = new ol.TileQueue(function() {});
addRandomPriorityTiles(tq, 100);
tq.heapify_();
expect(isHeap(tq)).toBeTruthy();
});
});
describe('reprioritize', function() {
it('does reprioritize the array', function() {
var tq = new ol.TileQueue(function() {});
addRandomPriorityTiles(tq, 100);
tq.heapify_();
// now reprioritize, changing the priority of 50 tiles and removing the
// rest
var i = 0;
tq.tilePriorityFunction_ = function() {
if ((i++) % 2 === 0) {
return ol.TileQueue.DROP;
}
return Math.floor(Math.random() * 100);
};
tq.reprioritize();
expect(tq.heap_.length).toEqual(50);
expect(isHeap(tq)).toBeTruthy();
});
});
});