Merge pull request #126 from openlayers/tilequeue
Tile queue requires optimizing
This commit is contained in:
@@ -69,7 +69,7 @@ ol.control.Attribution.prototype.handleMapPostrender = function(mapEvent) {
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if (goog.isNull(frameState)) {
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this.updateElement_(null);
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} else {
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this.updateElement_(frameState.tileUsage);
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this.updateElement_(frameState.usedTiles);
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}
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};
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@@ -94,12 +94,12 @@ ol.control.Attribution.prototype.setMap = function(map) {
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/**
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* @private
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* @param {?Object.<string, Object.<string, ol.TileRange>>} tileUsage Tile
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* usage.
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* @param {?Object.<string, Object.<string, ol.TileRange>>} usedTiles Used
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* tiles.
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*/
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ol.control.Attribution.prototype.updateElement_ = function(tileUsage) {
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ol.control.Attribution.prototype.updateElement_ = function(usedTiles) {
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if (goog.isNull(tileUsage)) {
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if (goog.isNull(usedTiles)) {
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if (this.renderedVisible_) {
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goog.style.showElement(this.element, false);
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this.renderedVisible_ = false;
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@@ -136,14 +136,14 @@ ol.control.Attribution.prototype.updateElement_ = function(tileUsage) {
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var attributions = {};
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var i, tileRanges, tileSource, tileSourceAttribution,
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tileSourceAttributionKey, tileSourceAttributions, tileSourceKey, z;
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for (tileSourceKey in tileUsage) {
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for (tileSourceKey in usedTiles) {
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goog.asserts.assert(tileSourceKey in tileSources);
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tileSource = tileSources[tileSourceKey];
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tileSourceAttributions = tileSource.getAttributions();
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if (goog.isNull(tileSourceAttributions)) {
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continue;
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}
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tileRanges = tileUsage[tileSourceKey];
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tileRanges = usedTiles[tileSourceKey];
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for (i = 0; i < tileSourceAttributions.length; ++i) {
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tileSourceAttribution = tileSourceAttributions[i];
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tileSourceAttributionKey = goog.getUid(tileSourceAttribution).toString();
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@@ -1,4 +1,5 @@
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// FIXME add view3DState
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// FIXME factor out common code between usedTiles and wantedTiles
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goog.provide('ol.FrameState');
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goog.provide('ol.PostRenderFunction');
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@@ -26,10 +27,11 @@ goog.require('ol.layer.LayerState');
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* postRenderFunctions: Array.<ol.PostRenderFunction>,
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* size: ol.Size,
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* tileQueue: ol.TileQueue,
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* tileUsage: Object.<string, Object.<string, ol.TileRange>>,
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* time: number,
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* usedTiles: Object.<string, Object.<string, ol.TileRange>>,
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* view2DState: ol.View2DState,
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* viewHints: Array.<number>}}
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* viewHints: Array.<number>,
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* wantedTiles: Object.<string, Object.<string, ol.TileRange>>}}
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*/
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ol.FrameState;
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@@ -453,19 +453,24 @@ ol.Map.prototype.getOverlayContainer = function() {
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/**
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* @param {ol.Tile} tile Tile.
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* @param {string} tileSourceKey Tile source key.
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* @param {ol.Coordinate} tileCenter Tile center.
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* @param {number} tileResolution Tile resolution.
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* @return {number|undefined} Tile priority.
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* @return {number} Tile priority.
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*/
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ol.Map.prototype.getTilePriority = function(tile, tileCenter, tileResolution) {
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if (goog.isNull(this.frameState_)) {
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return undefined;
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} else {
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var center = this.frameState_.view2DState.center;
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ol.Map.prototype.getTilePriority = function(tile, tileSourceKey, tileCenter) {
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var frameState = this.frameState_;
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if (goog.isNull(frameState) || !(tileSourceKey in frameState.wantedTiles)) {
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return ol.TileQueue.DROP;
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}
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var zKey = tile.tileCoord.z.toString();
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if (!(zKey in frameState.wantedTiles[tileSourceKey]) ||
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!frameState.wantedTiles[tileSourceKey][zKey].contains(tile.tileCoord)) {
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return ol.TileQueue.DROP;
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}
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var center = frameState.view2DState.center;
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var deltaX = tileCenter.x - center.x;
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var deltaY = tileCenter.y - center.y;
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return Math.sqrt(deltaX * deltaX + deltaY * deltaY) / tileResolution;
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}
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return deltaX * deltaX + deltaY * deltaY;
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};
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@@ -627,10 +632,11 @@ ol.Map.prototype.renderFrame_ = function(time) {
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postRenderFunctions: [],
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size: size,
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tileQueue: this.tileQueue_,
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tileUsage: {},
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time: time,
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usedTiles: {},
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view2DState: view2DState,
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viewHints: viewHints,
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time: time
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wantedTiles: {}
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};
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}
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@@ -664,6 +670,8 @@ ol.Map.prototype.renderFrame_ = function(time) {
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}
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this.renderer_.renderFrame(frameState);
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this.frameState_ = frameState;
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this.dirty_ = false;
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if (!goog.isNull(frameState)) {
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if (frameState.animate) {
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@@ -672,8 +680,6 @@ ol.Map.prototype.renderFrame_ = function(time) {
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Array.prototype.push.apply(
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this.postRenderFunctions_, frameState.postRenderFunctions);
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}
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this.frameState_ = frameState;
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this.dirty_ = false;
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this.dispatchEvent(
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new ol.MapEvent(ol.MapEventType.POSTRENDER, this, frameState));
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@@ -87,6 +87,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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var tileSize = tileGrid.getTileSize();
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var z = tileGrid.getZForResolution(view2DState.resolution);
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@@ -165,7 +166,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileCenter, tileResolution);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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continue;
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@@ -213,9 +214,10 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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if (!allTilesLoaded) {
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frameState.animate = true;
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this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
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}
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this.updateTileUsage(frameState.tileUsage, tileSource, z, tileRange);
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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var transform = this.transform_;
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goog.vec.Mat4.makeIdentity(transform);
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@@ -83,6 +83,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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var z = tileGrid.getZForResolution(view2DState.resolution);
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var tileResolution = tileGrid.getResolution(z);
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@@ -132,7 +133,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileCenter, tileResolution);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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continue;
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@@ -234,9 +235,10 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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if (!allTilesLoaded) {
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frameState.animate = true;
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this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
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}
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this.updateTileUsage(frameState.tileUsage, tileSource, z, tileRange);
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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};
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@@ -130,24 +130,49 @@ ol.renderer.Layer.prototype.handleLayerVisibleChange = goog.nullFunction;
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/**
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* @protected
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* @param {Object.<string, Object.<string, ol.TileRange>>} tileUsage Tile usage.
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* @param {Object.<string, Object.<string, ol.TileRange>>} usedTiles Used tiles.
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* @param {ol.source.Source} source Source.
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* @param {number} z Z.
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* @param {ol.TileRange} tileRange Tile range.
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*/
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ol.renderer.Layer.prototype.updateTileUsage =
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function(tileUsage, source, z, tileRange) {
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ol.renderer.Layer.prototype.updateUsedTiles =
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function(usedTiles, source, z, tileRange) {
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// FIXME should we use tilesToDrawByZ instead?
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var sourceKey = goog.getUid(source).toString();
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var zKey = z.toString();
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if (sourceKey in tileUsage) {
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if (z in tileUsage[sourceKey]) {
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tileUsage[sourceKey][zKey].extend(tileRange);
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if (sourceKey in usedTiles) {
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if (zKey in usedTiles[sourceKey]) {
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usedTiles[sourceKey][zKey].extend(tileRange);
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} else {
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tileUsage[sourceKey][zKey] = tileRange;
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usedTiles[sourceKey][zKey] = tileRange;
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}
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} else {
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tileUsage[sourceKey] = {};
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tileUsage[sourceKey][zKey] = tileRange;
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usedTiles[sourceKey] = {};
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usedTiles[sourceKey][zKey] = tileRange;
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}
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};
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/**
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* @protected
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* @param {Object.<string, Object.<string, ol.TileRange>>} wantedTiles Wanted
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* tile ranges.
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* @param {ol.source.Source} source Source.
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* @param {number} z Z.
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* @param {ol.TileRange} tileRange Tile range.
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*/
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ol.renderer.Layer.prototype.updateWantedTiles =
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function(wantedTiles, source, z, tileRange) {
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var sourceKey = goog.getUid(source).toString();
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var zKey = z.toString();
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if (sourceKey in wantedTiles) {
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if (zKey in wantedTiles[sourceKey]) {
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wantedTiles[sourceKey][zKey].extend(tileRange);
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} else {
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wantedTiles[sourceKey][zKey] = tileRange;
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}
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} else {
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wantedTiles[sourceKey] = {};
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wantedTiles[sourceKey][zKey] = tileRange;
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}
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};
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@@ -270,6 +270,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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var tileLayer = this.getTileLayer();
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var tileSource = tileLayer.getTileSource();
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var tileSourceKey = goog.getUid(tileSource).toString();
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var tileGrid = tileSource.getTileGrid();
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var z = tileGrid.getZForResolution(view2DState.resolution);
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var tileResolution = tileGrid.getResolution(z);
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@@ -392,7 +393,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileCenter, tileResolution);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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if (mapRenderer.isTileTextureLoaded(tile)) {
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tilesToDrawByZ[z][tileCoord.toString()] = tile;
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@@ -455,11 +456,12 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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this.renderedTileRange_ = null;
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this.renderedFramebufferExtent_ = null;
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frameState.animate = true;
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this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
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}
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}
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this.updateTileUsage(frameState.tileUsage, tileSource, z, tileRange);
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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goog.vec.Mat4.makeIdentity(this.matrix_);
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goog.vec.Mat4.translate(this.matrix_,
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@@ -3,14 +3,24 @@ goog.provide('ol.TileQueue');
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goog.require('goog.events');
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goog.require('goog.events.EventType');
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goog.require('goog.structs.PriorityQueue');
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goog.require('ol.Coordinate');
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goog.require('ol.Tile');
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goog.require('ol.TileState');
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/**
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* @typedef {function(ol.Tile, ol.Coordinate, number): (number|undefined)}
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* Tile Queue.
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*
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* The implementation is inspired from the Closure Library's Heap
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* class and Python's heapq module.
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*
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* http://closure-library.googlecode.com/svn/docs/closure_goog_structs_heap.js.source.html
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* http://hg.python.org/cpython/file/2.7/Lib/heapq.py
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*/
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/**
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* @typedef {function(ol.Tile, string, ol.Coordinate): number}
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*/
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ol.TilePriorityFunction;
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@@ -43,9 +53,9 @@ ol.TileQueue = function(tilePriorityFunction) {
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/**
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* @private
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* @type {goog.structs.PriorityQueue}
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* @type {Array.<Array.<*>>}
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*/
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this.queue_ = new goog.structs.PriorityQueue();
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this.heap_ = [];
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/**
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* @private
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@@ -57,23 +67,49 @@ ol.TileQueue = function(tilePriorityFunction) {
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/**
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* @param {ol.Tile} tile Tile.
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* @param {ol.Coordinate} tileCenter Tile center.
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* @param {number} tileResolution Tile resolution.
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* @const {number}
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*/
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ol.TileQueue.prototype.enqueue =
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function(tile, tileCenter, tileResolution) {
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ol.TileQueue.DROP = Infinity;
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/**
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* Remove and return the highest-priority tile. O(logn).
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* @private
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* @return {ol.Tile} Tile.
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*/
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ol.TileQueue.prototype.dequeue_ = function() {
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var heap = this.heap_;
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goog.asserts.assert(heap.length > 0);
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var tile = /** @type {ol.Tile} */ (heap[0][1]);
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if (heap.length == 1) {
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heap.length = 0;
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} else {
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heap[0] = heap.pop();
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this.siftUp_(0);
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}
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var tileKey = tile.getKey();
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delete this.queuedTileKeys_[tileKey];
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return tile;
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};
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/**
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* Enqueue a tile. O(logn).
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* @param {ol.Tile} tile Tile.
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* @param {string} tileSourceKey Tile source key.
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* @param {ol.Coordinate} tileCenter Tile center.
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*/
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ol.TileQueue.prototype.enqueue = function(tile, tileSourceKey, tileCenter) {
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if (tile.getState() != ol.TileState.IDLE) {
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return;
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}
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var tileKey = tile.getKey();
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if (!(tileKey in this.queuedTileKeys_)) {
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var priority = this.tilePriorityFunction_(tile, tileCenter, tileResolution);
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if (goog.isDef(priority)) {
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this.queue_.enqueue(priority, arguments);
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var priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
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if (priority != ol.TileQueue.DROP) {
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this.heap_.push([priority, tile, tileSourceKey, tileCenter]);
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this.queuedTileKeys_[tileKey] = true;
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} else {
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// FIXME fire drop event?
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this.siftDown_(0, this.heap_.length - 1);
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}
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}
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};
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@@ -87,15 +123,57 @@ ol.TileQueue.prototype.handleTileChange = function() {
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};
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/**
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* Gets the index of the left child of the node at the given index.
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* @param {number} index The index of the node to get the left child for.
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* @return {number} The index of the left child.
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* @private
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*/
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ol.TileQueue.prototype.getLeftChildIndex_ = function(index) {
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return index * 2 + 1;
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};
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/**
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* Gets the index of the right child of the node at the given index.
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* @param {number} index The index of the node to get the right child for.
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* @return {number} The index of the right child.
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* @private
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*/
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ol.TileQueue.prototype.getRightChildIndex_ = function(index) {
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return index * 2 + 2;
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};
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/**
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* Gets the index of the parent of the node at the given index.
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* @param {number} index The index of the node to get the parent for.
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* @return {number} The index of the parent.
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* @private
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*/
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ol.TileQueue.prototype.getParentIndex_ = function(index) {
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return (index - 1) >> 1;
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};
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/**
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* Make _heap a heap. O(n).
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* @private
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*/
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ol.TileQueue.prototype.heapify_ = function() {
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for (var i = (this.heap_.length >> 1) - 1; i >= 0; i--) {
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this.siftUp_(i);
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}
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||||
};
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||||
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/**
|
||||
* FIXME empty description for jsdoc
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||||
*/
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||||
ol.TileQueue.prototype.loadMoreTiles = function() {
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var tile, tileKey;
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while (!this.queue_.isEmpty() && this.tilesLoading_ < this.maxTilesLoading_) {
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tile = (/** @type {Array} */ (this.queue_.dequeue()))[0];
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tileKey = tile.getKey();
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delete this.queuedTileKeys_[tileKey];
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var tile;
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while (this.heap_.length > 0 && this.tilesLoading_ < this.maxTilesLoading_) {
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tile = /** @type {ol.Tile} */ (this.dequeue_());
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goog.events.listen(tile, goog.events.EventType.CHANGE,
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this.handleTileChange, false, this);
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tile.load();
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@@ -104,17 +182,75 @@ ol.TileQueue.prototype.loadMoreTiles = function() {
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||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {number} index The index of the node to move down.
|
||||
* @private
|
||||
*/
|
||||
ol.TileQueue.prototype.siftUp_ = function(index) {
|
||||
var heap = this.heap_;
|
||||
var count = heap.length;
|
||||
var node = heap[index];
|
||||
var startIndex = index;
|
||||
|
||||
while (index < (count >> 1)) {
|
||||
var lIndex = this.getLeftChildIndex_(index);
|
||||
var rIndex = this.getRightChildIndex_(index);
|
||||
|
||||
var smallerChildIndex = rIndex < count &&
|
||||
heap[rIndex][0] < heap[lIndex][0] ?
|
||||
rIndex : lIndex;
|
||||
|
||||
heap[index] = heap[smallerChildIndex];
|
||||
index = smallerChildIndex;
|
||||
}
|
||||
|
||||
heap[index] = node;
|
||||
this.siftDown_(startIndex, index);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {number} startIndex The index of the root.
|
||||
* @param {number} index The index of the node to move up.
|
||||
* @private
|
||||
*/
|
||||
ol.TileQueue.prototype.siftDown_ = function(startIndex, index) {
|
||||
var heap = this.heap_;
|
||||
var node = heap[index];
|
||||
|
||||
while (index > startIndex) {
|
||||
var parentIndex = this.getParentIndex_(index);
|
||||
if (heap[parentIndex][0] > node[0]) {
|
||||
heap[index] = heap[parentIndex];
|
||||
index = parentIndex;
|
||||
} else {
|
||||
break;
|
||||
}
|
||||
}
|
||||
heap[index] = node;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* FIXME empty description for jsdoc
|
||||
*/
|
||||
ol.TileQueue.prototype.reprioritize = function() {
|
||||
if (!this.queue_.isEmpty()) {
|
||||
var values = /** @type {Array.<Array>} */ (this.queue_.getValues());
|
||||
this.queue_.clear();
|
||||
this.queuedTileKeys_ = {};
|
||||
var i;
|
||||
for (i = 0; i < values.length; ++i) {
|
||||
this.enqueue.apply(this, values[i]);
|
||||
var heap = this.heap_;
|
||||
var i, n = 0, node, priority, tile, tileCenter, tileKey, tileSourceKey;
|
||||
for (i = 0; i < heap.length; ++i) {
|
||||
node = heap[i];
|
||||
tile = /** @type {ol.Tile} */ (node[1]);
|
||||
tileSourceKey = /** @type {string} */ (node[2]);
|
||||
tileCenter = /** @type {ol.Coordinate} */ (node[3]);
|
||||
priority = this.tilePriorityFunction_(tile, tileSourceKey, tileCenter);
|
||||
if (priority == ol.TileQueue.DROP) {
|
||||
tileKey = tile.getKey();
|
||||
delete this.queuedTileKeys_[tileKey];
|
||||
} else {
|
||||
node[0] = priority;
|
||||
heap[n++] = node;
|
||||
}
|
||||
}
|
||||
heap.length = n;
|
||||
this.heapify_();
|
||||
};
|
||||
|
||||
@@ -84,6 +84,7 @@
|
||||
<script type="text/javascript" src="spec/ol/source/xyz.test.js"></script>
|
||||
<script type="text/javascript" src="spec/ol/tilecoord.test.js"></script>
|
||||
<script type="text/javascript" src="spec/ol/tilegrid.test.js"></script>
|
||||
<script type="text/javascript" src="spec/ol/tilequeue.test.js"></script>
|
||||
<script type="text/javascript" src="spec/ol/tilerange.test.js"></script>
|
||||
<script type="text/javascript" src="spec/ol/tileurlfunction.test.js"></script>
|
||||
<script type="text/javascript" src="spec/ol/control/control.test.js"></script>
|
||||
|
||||
68
test/spec/ol/tilequeue.test.js
Normal file
68
test/spec/ol/tilequeue.test.js
Normal file
@@ -0,0 +1,68 @@
|
||||
describe('ol.TileQueue', function() {
|
||||
|
||||
// is the tile queue's array a heap?
|
||||
function isHeap(tq) {
|
||||
var heap = tq.heap_;
|
||||
var i;
|
||||
var key;
|
||||
var leftKey;
|
||||
var rightKey;
|
||||
for (i = 0; i < (heap.length >> 1) - 1; i++) {
|
||||
key = heap[i][0];
|
||||
leftKey = heap[tq.getLeftChildIndex_(i)][0];
|
||||
rightKey = heap[tq.getRightChildIndex_(i)][0];
|
||||
if (leftKey < key || rightKey < key) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
function addRandomPriorityTiles(tq, num) {
|
||||
var i, tile, priority;
|
||||
for (i = 0; i < num; i++) {
|
||||
tile = new ol.Tile();
|
||||
priority = Math.floor(Math.random() * 100);
|
||||
tq.heap_.push([priority, tile, '', new ol.Coordinate(0, 0)]);
|
||||
tq.queuedTileKeys_[tile.getKey()] = true;
|
||||
}
|
||||
}
|
||||
|
||||
describe('heapify', function() {
|
||||
it('does convert an arbitrary array into a heap', function() {
|
||||
|
||||
var tq = new ol.TileQueue(function() {});
|
||||
addRandomPriorityTiles(tq, 100);
|
||||
|
||||
tq.heapify_();
|
||||
expect(isHeap(tq)).toBeTruthy();
|
||||
});
|
||||
});
|
||||
|
||||
describe('reprioritize', function() {
|
||||
it('does reprioritize the array', function() {
|
||||
|
||||
var tq = new ol.TileQueue(function() {});
|
||||
addRandomPriorityTiles(tq, 100);
|
||||
|
||||
tq.heapify_();
|
||||
|
||||
// now reprioritize, changing the priority of 50 tiles and removing the
|
||||
// rest
|
||||
|
||||
var i = 0;
|
||||
tq.tilePriorityFunction_ = function() {
|
||||
if ((i++) % 2 === 0) {
|
||||
return ol.TileQueue.DROP;
|
||||
}
|
||||
return Math.floor(Math.random() * 100);
|
||||
};
|
||||
|
||||
tq.reprioritize();
|
||||
expect(tq.heap_.length).toEqual(50);
|
||||
expect(isHeap(tq)).toBeTruthy();
|
||||
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user