add Immediate renderer to webgl layer postcompose event

This commit is contained in:
Antoine Abt
2014-01-03 14:36:51 +01:00
parent 6dd504dcb2
commit 2ebfba2235

View File

@@ -7,6 +7,7 @@ goog.require('ol.color.Matrix');
goog.require('ol.layer.Layer');
goog.require('ol.render.Event');
goog.require('ol.render.EventType');
goog.require('ol.render.webgl.Immediate');
goog.require('ol.renderer.Layer');
goog.require('ol.renderer.webgl.map.shader.Color');
goog.require('ol.renderer.webgl.map.shader.Default');
@@ -237,8 +238,10 @@ ol.renderer.webgl.Layer.prototype.dispatchComposeEvent_ =
function(type, context, frameState) {
var layer = this.getLayer();
if (layer.hasListener(type)) {
var render = new ol.render.webgl.Immediate(context,
frameState.devicePixelRatio);
var composeEvent = new ol.render.Event(
type, layer, null, frameState, null, context);
type, layer, render, frameState, null, context);
layer.dispatchEvent(composeEvent);
}
};