Merge pull request #13890 from tschaub/math
Use Math.cosh and Math.log2
This commit is contained in:
@@ -14,57 +14,6 @@ export function clamp(value, min, max) {
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return Math.min(Math.max(value, min), max);
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return Math.min(Math.max(value, min), max);
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}
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}
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/**
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* Return the hyperbolic cosine of a given number. The method will use the
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* native `Math.cosh` function if it is available, otherwise the hyperbolic
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* cosine will be calculated via the reference implementation of the Mozilla
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* developer network.
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*
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* @param {number} x X.
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* @return {number} Hyperbolic cosine of x.
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*/
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export const cosh = (function () {
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// Wrapped in a iife, to save the overhead of checking for the native
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// implementation on every invocation.
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let cosh;
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if ('cosh' in Math) {
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// The environment supports the native Math.cosh function, use it…
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cosh = Math.cosh;
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} else {
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// … else, use the reference implementation of MDN:
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cosh = function (x) {
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const y = /** @type {Math} */ (Math).exp(x);
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return (y + 1 / y) / 2;
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};
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}
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return cosh;
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})();
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/**
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* Return the base 2 logarithm of a given number. The method will use the
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* native `Math.log2` function if it is available, otherwise the base 2
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* logarithm will be calculated via the reference implementation of the
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* Mozilla developer network.
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*
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* @param {number} x X.
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* @return {number} Base 2 logarithm of x.
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*/
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export const log2 = (function () {
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// Wrapped in a iife, to save the overhead of checking for the native
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// implementation on every invocation.
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let log2;
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if ('log2' in Math) {
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// The environment supports the native Math.log2 function, use it…
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log2 = Math.log2;
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} else {
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// … else, use the reference implementation of MDN:
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log2 = function (x) {
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return Math.log(x) * Math.LOG2E;
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};
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}
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return log2;
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})();
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/**
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/**
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* Returns the square of the closest distance between the point (x, y) and the
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* Returns the square of the closest distance between the point (x, y) and the
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* line segment (x1, y1) to (x2, y2).
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* line segment (x1, y1) to (x2, y2).
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@@ -3,7 +3,6 @@
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*/
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*/
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import Projection from './Projection.js';
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import Projection from './Projection.js';
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import Units from './Units.js';
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import Units from './Units.js';
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import {cosh} from '../math.js';
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/**
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/**
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* Radius of WGS84 sphere
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* Radius of WGS84 sphere
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@@ -54,7 +53,7 @@ class EPSG3857Projection extends Projection {
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global: true,
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global: true,
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worldExtent: WORLD_EXTENT,
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worldExtent: WORLD_EXTENT,
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getPointResolution: function (resolution, point) {
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getPointResolution: function (resolution, point) {
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return resolution / cosh(point[1] / RADIUS);
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return resolution / Math.cosh(point[1] / RADIUS);
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},
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},
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});
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});
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}
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}
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@@ -14,7 +14,7 @@ import {
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intersects,
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intersects,
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} from '../extent.js';
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} from '../extent.js';
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import {getTransform} from '../proj.js';
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import {getTransform} from '../proj.js';
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import {log2, modulo} from '../math.js';
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import {modulo} from '../math.js';
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/**
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/**
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* Single triangle; consists of 3 source points and 3 target points.
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* Single triangle; consists of 3 source points and 3 target points.
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@@ -169,7 +169,7 @@ class Triangulation {
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? Math.max(
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? Math.max(
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0,
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0,
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Math.ceil(
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Math.ceil(
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log2(
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Math.log2(
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getArea(targetExtent) /
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getArea(targetExtent) /
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(opt_destinationResolution *
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(opt_destinationResolution *
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opt_destinationResolution *
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opt_destinationResolution *
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@@ -6,7 +6,6 @@
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import PaletteTexture from '../webgl/PaletteTexture.js';
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import PaletteTexture from '../webgl/PaletteTexture.js';
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import {Uniforms} from '../renderer/webgl/TileLayer.js';
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import {Uniforms} from '../renderer/webgl/TileLayer.js';
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import {asArray, fromString, isStringColor} from '../color.js';
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import {asArray, fromString, isStringColor} from '../color.js';
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import {log2} from '../math.js';
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/**
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/**
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* Base type used for literal style parameters; can be a number literal or the output of an operator,
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* Base type used for literal style parameters; can be a number literal or the output of an operator,
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@@ -183,7 +182,7 @@ export function getValueType(value) {
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* @return {boolean} True if only one type flag is enabled, false if zero or multiple
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* @return {boolean} True if only one type flag is enabled, false if zero or multiple
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*/
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*/
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export function isTypeUnique(valueType) {
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export function isTypeUnique(valueType) {
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return log2(valueType) % 1 === 0;
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return Math.log2(valueType) % 1 === 0;
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}
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}
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/**
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/**
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@@ -2,10 +2,8 @@ import expect from '../expect.js';
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import {
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import {
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ceil,
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ceil,
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clamp,
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clamp,
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cosh,
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floor,
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floor,
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lerp,
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lerp,
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log2,
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modulo,
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modulo,
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round,
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round,
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solveLinearSystem,
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solveLinearSystem,
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@@ -37,54 +35,6 @@ describe('ol/math.js', () => {
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});
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});
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});
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});
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describe('cosh', function () {
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it('returns the correct value at -Infinity', function () {
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expect(cosh(-Infinity)).to.eql(Infinity);
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});
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it('returns the correct value at -1', function () {
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expect(cosh(-1)).to.roughlyEqual(1.5430806348152437, 1e-9);
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});
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it('returns the correct value at 0', function () {
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expect(cosh(0)).to.eql(1);
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});
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it('returns the correct value at 1', function () {
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expect(cosh(1)).to.roughlyEqual(1.5430806348152437, 1e-9);
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});
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it('returns the correct value at Infinity', function () {
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expect(cosh(Infinity)).to.eql(Infinity);
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});
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});
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describe('log2', function () {
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it('returns the correct value at Infinity', function () {
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expect(log2(Infinity)).to.eql(Infinity);
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});
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it('returns the correct value at 3', function () {
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expect(log2(3)).to.roughlyEqual(1.584962500721156, 1e-9);
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});
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it('returns the correct value at 2', function () {
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expect(log2(2)).to.eql(1);
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});
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it('returns the correct value at 1', function () {
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expect(log2(1)).to.eql(0);
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});
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it('returns the correct value at 0', function () {
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expect(log2(0)).to.eql(-Infinity);
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});
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it('returns the correct value at -1', function () {
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expect(log2(-1).toString()).to.eql('NaN');
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});
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});
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describe('solveLinearSystem', function () {
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describe('solveLinearSystem', function () {
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it('calculates correctly', function () {
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it('calculates correctly', function () {
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const result = solveLinearSystem([
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const result = solveLinearSystem([
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