Add a ol.source.ImageStatic example
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examples/static-image.html
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examples/static-image.html
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="X-UA-Compatible" content="chrome=1">
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<meta name="viewport" content="initial-scale=1.0, user-scalable=no, width=device-width">
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<link rel="stylesheet" href="../css/ol.css" type="text/css">
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<link rel="stylesheet" href="../resources/bootstrap/css/bootstrap.min.css" type="text/css">
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<link rel="stylesheet" href="../resources/layout.css" type="text/css">
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<link rel="stylesheet" href="../resources/bootstrap/css/bootstrap-responsive.min.css" type="text/css">
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<title>Static image example</title>
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</head>
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<body>
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<div class="navbar navbar-inverse navbar-fixed-top">
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<div class="navbar-inner">
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<div class="container">
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<a class="brand" href="./"><img src="../resources/logo.png"> OpenLayers 3 Examples</a>
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</div>
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</div>
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</div>
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<div class="container-fluid">
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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</div>
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</div>
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<div class="row-fluid">
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<div class="span12">
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<h4 id="title">Static image example</h4>
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<p id="shortdesc">Example of a static image layer. Source: <a href="http://xkcd.com/256/">xkcd.com/256/</a></p>
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<div id="docs">
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<p>See the <a href="static-image.js" target="_blank">static-image.js source</a> to see how this is done.</p>
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</div>
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<div id="tags">static image, xkcd</div>
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</div>
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</div>
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</div>
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<script src="loader.js?id=static-image" type="text/javascript"></script>
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<script src="../resources/example-behaviour.js" type="text/javascript"></script>
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</body>
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</html>
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examples/static-image.js
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examples/static-image.js
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goog.require('ol.Attribution');
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goog.require('ol.Map');
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goog.require('ol.RendererHint');
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goog.require('ol.View2D');
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goog.require('ol.extent');
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goog.require('ol.layer.Image');
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goog.require('ol.proj.Projection');
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goog.require('ol.proj.Units');
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goog.require('ol.source.ImageStatic');
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// Maps always need a projection, but the static image is not geo-referenced,
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// and are only measured in pixels. So, we create a fake projection that the
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// map can use to properly display the layer.
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var pixelProjection = new ol.proj.Projection({
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code: 'pixel',
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units: ol.proj.Units.PIXELS,
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extent: [0, 0, 1024, 968]
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});
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var map = new ol.Map({
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layers: [
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new ol.layer.Image({
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source: new ol.source.ImageStatic({
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attributions: [
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new ol.Attribution({
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html: '© <a href="http://xkcd.com/license.html">xkcd</a>'
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})
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],
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url: 'http://imgs.xkcd.com/comics/online_communities.png',
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imageSize: [1024, 968],
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projection: pixelProjection,
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imageExtent: pixelProjection.getExtent()
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})
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})
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],
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renderer: ol.RendererHint.CANVAS,
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target: 'map',
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view: new ol.View2D({
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projection: pixelProjection,
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center: ol.extent.getCenter(pixelProjection.getExtent()),
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zoom: 2
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})
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});
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