Ensure that tile range covers all pixels
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@@ -294,7 +294,11 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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const tileSource = tileLayer.getSource();
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const tileGrid = tileSource.getTileGridForProjection(viewState.projection);
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const tileTextureCache = this.tileTextureCache_;
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const tileRange = tileGrid.getTileRangeForExtentAndZ(extent, z);
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const tileRange = tileGrid.getTileRangeForExtentAndZ(
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extent,
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z,
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this.tempTileRange_
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);
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const tileSourceKey = getUid(tileSource);
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if (!(tileSourceKey in frameState.wantedTiles)) {
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