From 2d4bccacb59293b5d3f00212b6c33ecb3dd2c76a Mon Sep 17 00:00:00 2001 From: Andreas Hocevar Date: Fri, 1 Jul 2016 23:00:29 +0200 Subject: [PATCH] Remove use of ol.vec.Mat4 calls remaining after #5482 --- src/ol/renderer/canvas/canvastilelayerrenderer.js | 12 ++++-------- 1 file changed, 4 insertions(+), 8 deletions(-) diff --git a/src/ol/renderer/canvas/canvastilelayerrenderer.js b/src/ol/renderer/canvas/canvastilelayerrenderer.js index 01d6f14f03..80021b6106 100644 --- a/src/ol/renderer/canvas/canvastilelayerrenderer.js +++ b/src/ol/renderer/canvas/canvastilelayerrenderer.js @@ -286,14 +286,10 @@ ol.renderer.canvas.TileLayer.prototype.renderTileImages = function(context, fram var bottomRight = ol.extent.getBottomRight(extent); var bottomLeft = ol.extent.getBottomLeft(extent); - ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix, - topLeft, topLeft); - ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix, - topRight, topRight); - ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix, - bottomRight, bottomRight); - ol.vec.Mat4.multVec2(frameState.coordinateToPixelMatrix, - bottomLeft, bottomLeft); + ol.transform.apply(frameState.coordinateToPixelTransform, topLeft); + ol.transform.apply(frameState.coordinateToPixelTransform, topRight); + ol.transform.apply(frameState.coordinateToPixelTransform, bottomRight); + ol.transform.apply(frameState.coordinateToPixelTransform, bottomLeft); var ox = drawOffsetX || 0; var oy = drawOffsetY || 0;