Methods for programmatically manipulating sketches while digitizing features. r=bartvde (closes #3343)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@12103 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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examples/draw-undo-redo.html
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examples/draw-undo-redo.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>OpenLayers Undo/Redo Drawing Methods</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0;">
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<meta name="apple-mobile-web-app-capable" content="yes">
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<link rel="stylesheet" href="../theme/default/style.css" type="text/css">
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<link rel="stylesheet" href="style.css" type="text/css">
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<script src="../lib/OpenLayers.js"></script>
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</head>
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<body>
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<h1 id="title">Undo/Redo Drawing</h1>
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<p id="shortdesc">
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Demonstrates the use of undo & redo methods while drawing.
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</p>
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<div id="map" class="smallmap"></div>
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<div id="docs">
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<p>
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Use <code>Ctrl-Z</code> or <code>⌘-Z</code> to undo while drawing.
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Use <code>Ctrl-Y</code> or <code>⌘-Y</code> to redo what you have
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undone. Use <code>Esc</code> to cancel the current sketch.
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<p>
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The <code>control.undo</code> method works on the current
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sketch, removing the most recently added point.
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The <code>control.redo</code> method adds back items that were
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removed from an undo. To fully erase a sketch, call the
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<code>control.cancel</code> method.
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</p><p>
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View the <a href="draw-undo-redo.js" target="_blank">draw-undo-redo.js</a>
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source to see how this is done.
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</p>
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</div>
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<script src="draw-undo-redo.js"></script>
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</body>
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</html>
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