Render only when we have time, and not during interaction/animation
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@@ -30,7 +30,7 @@ describe('ol.VectorImageTile', function() {
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});
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});
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it('sets LOADED state when previously failed source tiles are loaded', function(done) {
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it('sets sourceTilesLoaded when previously failed source tiles are loaded', function(done) {
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const format = new GeoJSON();
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const url = 'spec/ol/data/unavailable.json';
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let sourceTile;
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@@ -47,7 +47,11 @@ describe('ol.VectorImageTile', function() {
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let calls = 0;
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listen(tile, 'change', function(e) {
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++calls;
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expect(tile.getState()).to.be(calls == 2 ? TileState.LOADED : TileState.ERROR);
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if (calls === 1) {
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expect(tile.sourceTilesLoaded).to.be(false);
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} else if (calls === 2) {
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expect(tile.sourceTilesLoaded).to.be(true);
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}
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if (calls == 2) {
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done();
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} else {
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@@ -131,7 +135,7 @@ describe('ol.VectorImageTile', function() {
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expect(tile.getState()).to.be(TileState.ABORT);
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});
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it('#dispose() when loaded', function(done) {
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it('#dispose() when source tiles are loaded', function(done) {
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const format = new GeoJSON();
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const url = 'spec/ol/data/point.json';
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const tile = new VectorImageTile([0, 0, 0], 0, url, format,
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@@ -142,7 +146,8 @@ describe('ol.VectorImageTile', function() {
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tile.load();
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listenOnce(tile, 'change', function() {
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expect(tile.getState()).to.be(TileState.LOADED);
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expect(tile.getState()).to.be(TileState.LOADING);
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expect(tile.sourceTilesLoaded).to.be.ok();
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expect(tile.loadListenerKeys_.length).to.be(0);
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expect(tile.tileKeys.length).to.be(4);
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tile.dispose();
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