Only track tiles that are actually wanted
Instead of keeping track of wanted tile ranges, we can instead track wanted tiles individually. This provides enough for the map to know how to prioritize tiles and should be more efficient (no extra calls to extend tile ranges or check for tile containment within a range).
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@@ -31,7 +31,7 @@ goog.require('ol.layer.LayerState');
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* usedTiles: Object.<string, Object.<string, ol.TileRange>>,
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* view2DState: ol.View2DState,
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* viewHints: Array.<number>,
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* wantedTiles: Object.<string, Object.<string, ol.TileRange>>}}
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* wantedTiles: Object.<string, Object.<string, boolean>>}}
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*/
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ol.FrameState;
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@@ -500,9 +500,8 @@ ol.Map.prototype.getTilePriority = function(tile, tileSourceKey, tileCenter) {
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if (goog.isNull(frameState) || !(tileSourceKey in frameState.wantedTiles)) {
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return ol.TileQueue.DROP;
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}
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var zKey = tile.tileCoord.z.toString();
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if (!(zKey in frameState.wantedTiles[tileSourceKey]) ||
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!frameState.wantedTiles[tileSourceKey][zKey].contains(tile.tileCoord)) {
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var coordKey = tile.tileCoord.toString();
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if (!frameState.wantedTiles[tileSourceKey][coordKey]) {
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return ol.TileQueue.DROP;
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}
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var center = frameState.view2DState.center;
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@@ -167,6 +167,7 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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this.updateWantedTiles(frameState.wantedTiles, tileSource, tileCoord);
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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@@ -216,7 +217,6 @@ ol.renderer.canvas.TileLayer.prototype.renderFrame =
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if (!allTilesLoaded) {
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frameState.animate = true;
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this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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@@ -131,6 +131,7 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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this.updateWantedTiles(frameState.wantedTiles, tileSource, tileCoord);
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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@@ -234,7 +235,6 @@ ol.renderer.dom.TileLayer.prototype.renderFrame =
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if (!allTilesLoaded) {
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frameState.animate = true;
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this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
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}
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this.updateUsedTiles(frameState.usedTiles, tileSource, z, tileRange);
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@@ -4,6 +4,7 @@ goog.require('goog.events');
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goog.require('goog.events.EventType');
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goog.require('ol.FrameState');
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goog.require('ol.Object');
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goog.require('ol.TileCoord');
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goog.require('ol.TileRange');
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goog.require('ol.layer.Layer');
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goog.require('ol.layer.LayerProperty');
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@@ -197,24 +198,16 @@ ol.renderer.Layer.prototype.updateUsedTiles =
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/**
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* @protected
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* @param {Object.<string, Object.<string, ol.TileRange>>} wantedTiles Wanted
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* tile ranges.
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* @param {Object.<string, Object.<string, boolean>>} wantedTiles Wanted tiles.
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* @param {ol.source.Source} source Source.
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* @param {number} z Z.
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* @param {ol.TileRange} tileRange Tile range.
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* @param {ol.TileCoord} tileCoord Tile coordinate.
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*/
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ol.renderer.Layer.prototype.updateWantedTiles =
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function(wantedTiles, source, z, tileRange) {
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function(wantedTiles, source, tileCoord) {
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var sourceKey = goog.getUid(source).toString();
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var zKey = z.toString();
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if (sourceKey in wantedTiles) {
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if (zKey in wantedTiles[sourceKey]) {
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wantedTiles[sourceKey][zKey].extend(tileRange);
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} else {
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wantedTiles[sourceKey][zKey] = tileRange;
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}
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} else {
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var coordKey = tileCoord.toString();
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if (!(sourceKey in wantedTiles)) {
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wantedTiles[sourceKey] = {};
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wantedTiles[sourceKey][zKey] = tileRange;
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}
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wantedTiles[sourceKey][coordKey] = true;
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};
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@@ -393,6 +393,7 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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tileState = tile.getState();
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if (tileState == ol.TileState.IDLE) {
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this.updateWantedTiles(frameState.wantedTiles, tileSource, tileCoord);
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tileCenter = tileGrid.getTileCoordCenter(tileCoord);
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frameState.tileQueue.enqueue(tile, tileSourceKey, tileCenter);
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} else if (tileState == ol.TileState.LOADED) {
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@@ -457,7 +458,6 @@ ol.renderer.webgl.TileLayer.prototype.renderFrame =
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this.renderedTileRange_ = null;
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this.renderedFramebufferExtent_ = null;
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frameState.animate = true;
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this.updateWantedTiles(frameState.wantedTiles, tileSource, z, tileRange);
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}
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}
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