Merge pull request #650 from twpayne/fix-out-of-scope-variables

Fix out of scope variables in ol.Map
This commit is contained in:
Tom Payne
2013-04-23 14:27:33 -07:00
+3 -3
View File
@@ -797,7 +797,7 @@ ol.Map.prototype.removeLayer = function(layer) {
*/ */
ol.Map.prototype.renderFrame_ = function(time) { ol.Map.prototype.renderFrame_ = function(time) {
var i; var i, ii, view2DState;
if (this.freezeRenderingCount_ != 0) { if (this.freezeRenderingCount_ != 0) {
return; return;
@@ -816,12 +816,12 @@ ol.Map.prototype.renderFrame_ = function(time) {
var backgroundColor = this.getBackgroundColor(); var backgroundColor = this.getBackgroundColor();
var viewHints = view.getHints(); var viewHints = view.getHints();
var layerStates = {}; var layerStates = {};
var ii, layer; var layer;
for (i = 0, ii = layersArray.length; i < ii; ++i) { for (i = 0, ii = layersArray.length; i < ii; ++i) {
layer = layersArray[i]; layer = layersArray[i];
layerStates[goog.getUid(layer)] = layer.getLayerState(); layerStates[goog.getUid(layer)] = layer.getLayerState();
} }
var view2DState = view2D.getView2DState(); view2DState = view2D.getView2DState();
frameState = { frameState = {
animate: false, animate: false,
attributions: {}, attributions: {},