Only request tiles within the layer extent
Layer renderers are now responsible for requesting data within a limited extent.
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@@ -207,11 +207,18 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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var allTilesLoaded = true;
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var tmpExtent = ol.extent.createEmpty();
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var tmpTileRange = new ol.TileRange(0, 0, 0, 0);
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var childTileRange, fullyLoaded, tile, tileState, x, y;
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var childTileRange, fullyLoaded, tile, tileState, x, y, tileExtent;
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for (x = tileRange.minX; x <= tileRange.maxX; ++x) {
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for (y = tileRange.minY; y <= tileRange.maxY; ++y) {
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tile = tileSource.getTile(z, x, y, pixelRatio, projection);
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if (goog.isDef(layerState.extent)) {
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// ignore tiles outside layer extent
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tileExtent = tileGrid.getTileCoordExtent(tile.tileCoord, tmpExtent);
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if (!ol.extent.intersects(tileExtent, layerState.extent)) {
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continue;
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}
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}
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tileState = tile.getState();
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if (tileState == ol.TileState.LOADED) {
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if (mapRenderer.isTileTextureLoaded(tile)) {
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@@ -243,7 +250,7 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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var zs = goog.array.map(goog.object.getKeys(tilesToDrawByZ), Number);
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goog.array.sort(zs);
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var u_tileOffset = goog.vec.Vec4.createFloat32();
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var i, ii, sx, sy, tileExtent, tileKey, tilesToDraw, tx, ty;
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var i, ii, sx, sy, tileKey, tilesToDraw, tx, ty;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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tilesToDraw = tilesToDrawByZ[zs[i]];
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for (tileKey in tilesToDraw) {
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