Include WebGL context in render events for WebGL layers
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@@ -411,7 +411,8 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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* @return {HTMLElement} The rendered element.
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*/
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renderFrame(frameState) {
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this.preRender(frameState);
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const gl = this.helper.getGL();
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this.preRender(gl, frameState);
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const renderCount = this.indicesBuffer_.getSize();
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this.helper.drawElements(0, renderCount);
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@@ -429,7 +430,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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this.hitRenderTarget_.clearCachedData();
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}
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this.postRender(frameState);
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this.postRender(gl, frameState);
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return canvas;
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}
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