Include WebGL context in render events for WebGL layers
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@@ -5,6 +5,10 @@ import LayerRenderer from '../Layer.js';
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import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import WebGLHelper from '../../webgl/Helper.js';
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import {
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compose as composeTransform,
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create as createTransform,
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} from '../../transform.js';
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/**
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* @enum {string}
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@@ -58,6 +62,14 @@ class WebGLLayerRenderer extends LayerRenderer {
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const options = opt_options || {};
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/**
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* The transform for viewport CSS pixels to rendered pixels. This transform is only
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* set before dispatching rendering events.
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* @private
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* @type {import("../../transform.js").Transform}
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*/
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this.inversePixelTransform_ = createTransform();
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/**
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* @type {WebGLHelper}
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* @protected
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@@ -84,32 +96,50 @@ class WebGLLayerRenderer extends LayerRenderer {
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/**
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* @param {import("../../render/EventType.js").default} type Event type.
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* @param {WebGLRenderingContext} context The rendering context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @private
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*/
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dispatchRenderEvent_(type, frameState) {
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dispatchRenderEvent_(type, context, frameState) {
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const layer = this.getLayer();
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if (layer.hasListener(type)) {
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// RenderEvent does not get a context or an inversePixelTransform, because WebGL allows much less direct editing than Canvas2d does.
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const event = new RenderEvent(type, null, frameState, null);
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composeTransform(
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this.inversePixelTransform_,
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0,
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0,
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frameState.pixelRatio,
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-frameState.pixelRatio,
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0,
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0,
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-frameState.size[1]
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);
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const event = new RenderEvent(
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type,
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this.inversePixelTransform_,
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frameState,
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context
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);
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layer.dispatchEvent(event);
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}
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}
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/**
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* @param {WebGLRenderingContext} context The rendering context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @protected
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*/
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preRender(frameState) {
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this.dispatchRenderEvent_(RenderEventType.PRERENDER, frameState);
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preRender(context, frameState) {
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this.dispatchRenderEvent_(RenderEventType.PRERENDER, context, frameState);
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}
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/**
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* @param {WebGLRenderingContext} context The rendering context.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @protected
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*/
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postRender(frameState) {
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, frameState);
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postRender(context, frameState) {
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
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}
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}
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@@ -411,7 +411,8 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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* @return {HTMLElement} The rendered element.
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*/
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renderFrame(frameState) {
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this.preRender(frameState);
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const gl = this.helper.getGL();
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this.preRender(gl, frameState);
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const renderCount = this.indicesBuffer_.getSize();
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this.helper.drawElements(0, renderCount);
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@@ -429,7 +430,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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this.hitRenderTarget_.clearCachedData();
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}
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this.postRender(frameState);
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this.postRender(gl, frameState);
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return canvas;
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}
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@@ -292,7 +292,8 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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* @return {HTMLElement} The rendered element.
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*/
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renderFrame(frameState) {
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this.preRender(frameState);
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const gl = this.helper.getGL();
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this.preRender(gl, frameState);
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const viewState = frameState.viewState;
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const layerState = frameState.layerStatesArray[frameState.layerIndex];
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@@ -386,8 +387,6 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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.map(Number)
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.sort(numberSafeCompareFunction);
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const gl = this.helper.getGL();
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const centerX = viewState.center[0];
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const centerY = viewState.center[1];
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@@ -509,7 +508,7 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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frameState.postRenderFunctions.push(postRenderFunction);
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this.postRender(frameState);
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this.postRender(gl, frameState);
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return canvas;
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}
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