Include WebGL context in render events for WebGL layers
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@@ -88,6 +88,10 @@ export function toContext(context, opt_options) {
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* @api
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*/
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export function getVectorContext(event) {
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if (!(event.context instanceof CanvasRenderingContext2D)) {
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throw new Error('Only works for render events from Canvas 2D layers');
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}
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// canvas may be at a different pixel ratio than frameState.pixelRatio
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const canvasPixelRatio = event.inversePixelTransform[0];
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const frameState = event.frameState;
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@@ -107,6 +111,7 @@ export function getVectorContext(event) {
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frameState.viewState.projection
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);
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}
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return new CanvasImmediateRenderer(
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event.context,
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canvasPixelRatio,
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@@ -127,7 +132,5 @@ export function getVectorContext(event) {
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* @api
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*/
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export function getRenderPixel(event, pixel) {
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const result = pixel.slice(0);
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applyTransform(event.inversePixelTransform.slice(), result);
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return result;
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return applyTransform(event.inversePixelTransform, pixel.slice(0));
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}
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