Include WebGL context in render events for WebGL layers
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@@ -10,7 +10,7 @@ class RenderEvent extends Event {
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* @param {import("../transform.js").Transform} [opt_inversePixelTransform] Transform for
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* CSS pixels to rendered pixels.
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* @param {import("../PluggableMap.js").FrameState} [opt_frameState] Frame state.
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* @param {?CanvasRenderingContext2D} [opt_context] Context.
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* @param {?(CanvasRenderingContext2D|WebGLRenderingContext)} [opt_context] Context.
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*/
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constructor(type, opt_inversePixelTransform, opt_frameState, opt_context) {
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super(type);
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@@ -31,9 +31,10 @@ class RenderEvent extends Event {
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this.frameState = opt_frameState;
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/**
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* Canvas context. Not available when the event is dispatched by the map. Only available
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* when a Canvas renderer is used, null otherwise.
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* @type {CanvasRenderingContext2D|null|undefined}
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* Canvas context. Not available when the event is dispatched by the map. For Canvas 2D layers,
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* the context will be the 2D rendering context. For WebGL layers, the context will be the WebGL
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* context.
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* @type {CanvasRenderingContext2D|WebGLRenderingContext|undefined}
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* @api
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*/
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this.context = opt_context;
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