Fix forEachLayerAtPixel for the canvas renderer
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@@ -251,3 +251,16 @@ ol.renderer.webgl.Layer.prototype.handleWebGLContextLost = function() {
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* @return {boolean} whether composeFrame should be called.
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*/
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ol.renderer.webgl.Layer.prototype.prepareFrame = function(frameState, layerState, context) {};
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/**
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* @abstract
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* @param {ol.Pixel} pixel Pixel.
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* @param {olx.FrameState} frameState FrameState.
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* @param {function(this: S, ol.layer.Layer, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {S} thisArg Value to use as `this` when executing `callback`.
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* @return {T|undefined} Callback result.
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* @template S,T,U
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*/
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ol.renderer.webgl.Layer.prototype.forEachLayerAtPixel = function(pixel, frameState, callback, thisArg) {};
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