Merge pull request #13492 from tschaub/bad-metal
Workaround for Safari WebGL issue
This commit is contained in:
@@ -19,6 +19,17 @@ export const FIREFOX = ua.indexOf('firefox') !== -1;
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*/
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export const SAFARI = ua.indexOf('safari') !== -1 && ua.indexOf('chrom') == -1;
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/**
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* https://bugs.webkit.org/show_bug.cgi?id=237906
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* @type {boolean}
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*/
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export const SAFARI_BUG_237906 =
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SAFARI &&
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!!(
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ua.indexOf('version/15.4') >= 0 ||
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ua.match(/cpu (os|iphone os) 15_4 like mac os x/)
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);
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/**
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* User agent string says we are dealing with a WebKit engine.
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* @type {boolean}
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@@ -2,6 +2,7 @@
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* @module ol/webgl
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*/
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import {SAFARI_BUG_237906} from './has.js';
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import {assign} from './obj.js';
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/**
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@@ -91,7 +92,13 @@ const CONTEXT_IDS = ['experimental-webgl', 'webgl', 'webkit-3d', 'moz-webgl'];
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* @return {WebGLRenderingContext} WebGL rendering context.
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*/
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export function getContext(canvas, opt_attributes) {
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const attributes = assign({preserveDrawingBuffer: true}, opt_attributes);
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const attributes = assign(
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{
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preserveDrawingBuffer: true,
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antialias: SAFARI_BUG_237906 ? false : true, // https://bugs.webkit.org/show_bug.cgi?id=237906
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},
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opt_attributes
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);
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const ii = CONTEXT_IDS.length;
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for (let i = 0; i < ii; ++i) {
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try {
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