Use a single map in the canvas tiles example

This commit is contained in:
Tom Payne
2013-03-11 17:07:27 +01:00
parent 8b5194da38
commit 2a5d07d929
2 changed files with 20 additions and 43 deletions
+16 -32
View File
@@ -1,6 +1,6 @@
goog.require('ol.Coordinate');
goog.require('ol.Map');
goog.require('ol.RendererHint');
goog.require('ol.RendererHints');
goog.require('ol.View2D');
goog.require('ol.layer.TileLayer');
goog.require('ol.projection');
@@ -9,41 +9,25 @@ goog.require('ol.source.OpenStreetMap');
goog.require('ol.tilegrid.XYZ');
var layers = [
new ol.layer.TileLayer({
source: new ol.source.OpenStreetMap()
}),
new ol.layer.TileLayer({
source: new ol.source.DebugTileSource({
projection: 'EPSG:3857',
tileGrid: new ol.tilegrid.XYZ({
maxZoom: 22
var map = new ol.Map({
layers: [
new ol.layer.TileLayer({
source: new ol.source.OpenStreetMap()
}),
new ol.layer.TileLayer({
source: new ol.source.DebugTileSource({
projection: 'EPSG:3857',
tileGrid: new ol.tilegrid.XYZ({
maxZoom: 22
})
})
})
})
];
var webglMap = new ol.Map({
],
renderers: ol.RendererHints.createFromQueryData(),
target: 'map',
view: new ol.View2D({
center: ol.projection.transform(
new ol.Coordinate(-0.1275, 51.507222), 'EPSG:4326', 'EPSG:3857'),
zoom: 10
}),
layers: layers,
renderer: ol.RendererHint.WEBGL,
target: 'webglMap'
})
});
var domMap = new ol.Map({
renderer: ol.RendererHint.DOM,
target: 'domMap'
});
domMap.bindTo('layers', webglMap);
domMap.bindTo('view', webglMap);
var canvasMap = new ol.Map({
renderer: ol.RendererHint.CANVAS,
target: 'canvasMap'
});
canvasMap.bindTo('layers', webglMap);
canvasMap.bindTo('view', webglMap);