Remove unneeded code in VectorTile renderer

This commit is contained in:
Éric Lemoine
2018-10-23 07:55:34 +02:00
parent 0787aa3439
commit 29b21da608

View File

@@ -166,7 +166,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
const resolution = tileGrid.getResolution(tile.tileCoord[0]);
const tileExtent = tile.extent;
const zIndexKeys = {};
for (let t = 0, tt = tile.tileKeys.length; t < tt; ++t) {
const sourceTile = tile.getTile(tile.tileKeys[t]);
if (sourceTile.getState() != TileState.LOADED) {
@@ -226,9 +225,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
}
}
replayGroup.finish();
for (const r in replayGroup.getReplays()) {
zIndexKeys[r] = true;
}
sourceTile.setReplayGroup(layer, tile.tileCoord.toString(), replayGroup);
}
replayState.renderedRevision = revision;