Adding ModifyFeature interaction
This is a first draft. The way geometry changes are handled for now is a bit clumsy. Both updating the feature cache RTree and making the layer aware of feature and geometry changes could be handled in a smarter way if these changes would be made through the layer instead of directly on the geometry or feature.
This commit is contained in:
88
examples/modify-features.js
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88
examples/modify-features.js
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goog.require('ol.Map');
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goog.require('ol.RendererHint');
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goog.require('ol.View2D');
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goog.require('ol.interaction');
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goog.require('ol.interaction.Modify');
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goog.require('ol.interaction.Select');
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goog.require('ol.layer.Tile');
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goog.require('ol.layer.Vector');
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goog.require('ol.parser.ogc.GML_v3');
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goog.require('ol.source.MapQuestOpenAerial');
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goog.require('ol.source.Vector');
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goog.require('ol.style.Fill');
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goog.require('ol.style.Rule');
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goog.require('ol.style.Shape');
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goog.require('ol.style.Stroke');
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goog.require('ol.style.Style');
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var raster = new ol.layer.Tile({
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source: new ol.source.MapQuestOpenAerial()
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});
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var vector = new ol.layer.Vector({
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id: 'vector',
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source: new ol.source.Vector({
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parser: new ol.parser.ogc.GML_v3(),
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url: 'data/gml/topp-states-wfs.xml'
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}),
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style: new ol.style.Style({
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rules: [
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new ol.style.Rule({
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filter: 'renderIntent("selected")',
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symbolizers: [
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new ol.style.Fill({
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color: '#ffffff',
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opacity: 0.5
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}),
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new ol.style.Stroke({
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color: '#6666ff',
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width: 0.5
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})
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]
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}),
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new ol.style.Rule({
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filter: 'renderIntent("temporary")',
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symbolizers: [
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new ol.style.Shape({
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fill: new ol.style.Fill({color: '#bada55'}),
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size: 16
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})
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]
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}),
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new ol.style.Rule({
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filter: 'renderIntent("future")',
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symbolizers: [
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new ol.style.Shape({
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fill: new ol.style.Fill({color: '#013'}),
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size: 16
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})
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]
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})
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],
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symbolizers: [
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new ol.style.Fill({
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color: '#ffffff',
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opacity: 0.25
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}),
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new ol.style.Stroke({
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color: '#6666ff'
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})
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]
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})
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});
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var selectInteraction = new ol.interaction.Select({
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layerFilter: function(layer) { return layer.get('id') == 'vector'; }
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});
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var map = new ol.Map({
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interactions: ol.interaction.defaults().extend(
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[selectInteraction, new ol.interaction.Modify()]),
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layers: [raster, vector],
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renderer: ol.RendererHint.CANVAS,
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target: 'map',
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view: new ol.View2D({
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center: [-11000000, 4600000],
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zoom: 4
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})
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});
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