Set initial tile state to EMPTY when outside source extent
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@@ -9,7 +9,7 @@ import {toSize} from '../size.js';
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import UrlTile from './UrlTile.js';
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import {getKeyZXY, getKey} from '../tilecoord.js';
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import {createXYZ, extentFromProjection, createForProjection} from '../tilegrid.js';
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import {buffer as bufferExtent, getIntersection} from '../extent.js';
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import {buffer as bufferExtent, getIntersection, intersects} from '../extent.js';
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import {listen, unlistenByKey} from '../events.js';
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import EventType from '../events/EventType.js';
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import {loadFeaturesXhr} from '../featureloader.js';
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@@ -328,8 +328,18 @@ class VectorTile extends UrlTile {
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}
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}
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const tileCoord = [z, x, y];
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const urlTileCoord = this.getTileCoordForTileUrlFunction(
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tileCoord, projection);
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const sourceExtent = this.getTileGrid().getExtent();
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let tileInExtent = true;
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if (sourceExtent) {
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const tileGrid = this.getTileGridForProjection(projection);
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const tileExtent = tileGrid.getTileCoordExtent(tileCoord);
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// make extent 1 pixel smaller so we don't load tiles for < 0.5 pixel render space
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bufferExtent(tileExtent, -1 / tileGrid.getResolution(z), tileExtent);
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tileInExtent = intersects(sourceExtent, tileExtent);
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}
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const urlTileCoord = tileInExtent ?
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this.getTileCoordForTileUrlFunction(tileCoord, projection) :
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null;
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const newTile = new VectorRenderTile(
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tileCoord,
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urlTileCoord !== null ? TileState.IDLE : TileState.EMPTY,
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