Address precision/jitter problems

Address precision/jitter problems by using coordinates relative to the Replay max extent rather that the world.
This commit is contained in:
Éric Lemoine
2014-11-03 17:44:18 +01:00
parent 1c9a87d50d
commit 28e51740c6
2 changed files with 57 additions and 26 deletions

View File

@@ -9,7 +9,6 @@ goog.require('ol.layer.Vector');
goog.require('ol.render.webgl.ReplayGroup');
goog.require('ol.renderer.vector');
goog.require('ol.renderer.webgl.Layer');
goog.require('ol.vec.Mat4');
@@ -68,20 +67,12 @@ goog.inherits(ol.renderer.webgl.VectorLayer, ol.renderer.webgl.Layer);
*/
ol.renderer.webgl.VectorLayer.prototype.composeFrame =
function(frameState, layerState, context) {
var viewState = frameState.viewState;
ol.vec.Mat4.makeTransform2D(this.projectionMatrix,
0.0, 0.0,
2 / (viewState.resolution * frameState.size[0]),
2 / (viewState.resolution * frameState.size[1]),
-viewState.rotation,
-viewState.center[0], -viewState.center[1]);
var replayGroup = this.replayGroup_;
if (!goog.isNull(replayGroup) && !replayGroup.isEmpty()) {
replayGroup.replay(context,
frameState.extent, frameState.pixelRatio, frameState.size,
this.projectionMatrix,
viewState.center, viewState.resolution, viewState.rotation,
frameState.size, frameState.extent, frameState.pixelRatio,
frameState.skippedFeatureUids);
}
@@ -160,7 +151,8 @@ ol.renderer.webgl.VectorLayer.prototype.prepareFrame =
this.dirty_ = false;
var replayGroup = new ol.render.webgl.ReplayGroup(
ol.renderer.vector.getTolerance(resolution, pixelRatio));
ol.renderer.vector.getTolerance(resolution, pixelRatio),
extent);
vectorSource.loadFeatures(extent, resolution, projection);
var renderFeature =
/**