Webgl points / read only one pixel for feature hit detection

Also implements `hasFeatureAtCoordinate`.

`hitTolerance` is not supported for now.
This commit is contained in:
Olivier Guyot
2019-06-06 11:38:59 +02:00
parent e852294938
commit 28b99767f8
4 changed files with 83 additions and 9 deletions

View File

@@ -3,6 +3,7 @@
*/
import LayerRenderer from '../Layer.js';
import WebGLHelper from '../../webgl/Helper.js';
import {TRUE} from '../../functions.js';
/**
@@ -81,6 +82,14 @@ class WebGLLayerRenderer extends LayerRenderer {
getShaderCompileErrors() {
return this.helper.getShaderCompileErrors();
}
/**
* @inheritDoc
*/
hasFeatureAtCoordinate(coordinate, frameState) {
const feature = this.forEachFeatureAtCoordinate(coordinate, frameState, 0, TRUE, null);
return feature !== undefined;
}
}

View File

@@ -377,6 +377,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
}
this.renderHitDetection(frameState);
this.hitRenderTarget_.clearCachedData();
return canvas;
}
@@ -533,17 +534,14 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
* @inheritDoc
*/
forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, declutteredFeatures) {
const pixel = applyTransform(frameState.coordinateToPixelTransform, coordinate.slice(0, 2));
const width = frameState.size[0];
const height = frameState.size[1];
const pixel = applyTransform(frameState.coordinateToPixelTransform, coordinate.slice());
const data = this.hitRenderTarget_.read();
const index = Math.floor(pixel[0]) + (height - Math.floor(pixel[1])) * width;
const data = this.hitRenderTarget_.readPixel(pixel[0], pixel[1]);
const color = [
data[index * 4] / 255,
data[index * 4 + 1] / 255,
data[index * 4 + 2] / 255,
data[index * 4 + 3] / 255
data[0] / 255,
data[1] / 255,
data[2] / 255,
data[3] / 255
];
const uid = colorDecodeId(color).toString();

View File

@@ -118,6 +118,7 @@ class WebGLRenderTarget {
* @param {number} x Pixel coordinate
* @param {number} y Pixel coordinate
* @returns {Uint8Array} Integer array with one color value (4 components)
* @api
*/
readPixel(x, y) {
this.readAll();

View File

@@ -6,6 +6,7 @@ import WebGLPointsLayerRenderer from '../../../../../src/ol/renderer/webgl/Point
import {get as getProjection} from '../../../../../src/ol/proj.js';
import ViewHint from '../../../../../src/ol/ViewHint.js';
import {POINT_VERTEX_STRIDE, WebGLWorkerMessageType} from '../../../../../src/ol/renderer/webgl/Layer.js';
import {create as createTransform, translate as translateTransform} from '../../../../../src/ol/transform.js';
describe('ol.renderer.webgl.PointsLayer', function() {
@@ -146,4 +147,69 @@ describe('ol.renderer.webgl.PointsLayer', function() {
});
});
describe('#forEachFeatureAtCoordinate and #hasFeatureAtCoordinate', function() {
let layer, renderer, feature;
beforeEach(function() {
feature = new Feature(new Point([0, 0]));
layer = new VectorLayer({
source: new VectorSource({
features: [feature]
})
});
renderer = new WebGLPointsLayerRenderer(layer, {
sizeCallback: function() {
return 4;
}
});
});
it('correctly hit detects a feature', function(done) {
const transform = translateTransform(createTransform(), 20, 20);
const projection = getProjection('EPSG:3857');
const frameState = {
viewState: {
projection: projection,
resolution: 1,
rotation: 0,
center: [0, 0]
},
layerStatesArray: [{}],
layerIndex: 0,
extent: [-20, -20, 20, 20],
size: [40, 40],
viewHints: [],
coordinateToPixelTransform: transform
};
let found, hit;
const cb = function(feature) {
found = feature;
};
renderer.prepareFrame(frameState);
renderer.worker_.addEventListener('message', function() {
if (!renderer.hitRenderInstructions_) {
return;
}
renderer.renderFrame(frameState);
function checkHit(x, y, expected) {
found = null;
renderer.forEachFeatureAtCoordinate([x, y], frameState, 0, cb, null);
hit = renderer.hasFeatureAtCoordinate([x, y], frameState);
expect(found).to.be(expected ? feature : null);
expect(hit).to.eql(expected);
}
checkHit(0, 0, true);
checkHit(1, -2, true);
checkHit(-2, 1, true);
checkHit(2, 0, false);
checkHit(1, -3, false);
done();
});
});
});
});