Webgl points / read only one pixel for feature hit detection
Also implements `hasFeatureAtCoordinate`. `hitTolerance` is not supported for now.
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@@ -377,6 +377,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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}
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this.renderHitDetection(frameState);
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this.hitRenderTarget_.clearCachedData();
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return canvas;
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}
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@@ -533,17 +534,14 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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* @inheritDoc
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*/
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forEachFeatureAtCoordinate(coordinate, frameState, hitTolerance, callback, declutteredFeatures) {
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const pixel = applyTransform(frameState.coordinateToPixelTransform, coordinate.slice(0, 2));
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const width = frameState.size[0];
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const height = frameState.size[1];
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const pixel = applyTransform(frameState.coordinateToPixelTransform, coordinate.slice());
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const data = this.hitRenderTarget_.read();
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const index = Math.floor(pixel[0]) + (height - Math.floor(pixel[1])) * width;
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const data = this.hitRenderTarget_.readPixel(pixel[0], pixel[1]);
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const color = [
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data[index * 4] / 255,
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data[index * 4 + 1] / 255,
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data[index * 4 + 2] / 255,
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data[index * 4 + 3] / 255
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data[0] / 255,
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data[1] / 255,
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data[2] / 255,
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data[3] / 255
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];
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const uid = colorDecodeId(color).toString();
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