Remove deprecated method PluggableMap#forEachLayerAtPixel
This commit is contained in:
@@ -149,50 +149,6 @@ class CompositeMapRenderer extends MapRenderer {
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this.scheduleExpireIconCache(frameState);
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}
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/**
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {function(import("../layer/Layer.js").default<import("../source/Source").default>, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {function(import("../layer/Layer.js").default<import("../source/Source").default>): boolean} layerFilter Layer filter
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* function, only layers which are visible and for which this function
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* returns `true` will be tested for features. By default, all visible
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* layers will be tested.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, layerFilter) {
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const viewState = frameState.viewState;
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const layerStates = frameState.layerStatesArray;
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const numLayers = layerStates.length;
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for (let i = numLayers - 1; i >= 0; --i) {
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const layerState = layerStates[i];
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const layer = layerState.layer;
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if (
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layer.hasRenderer() &&
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inView(layerState, viewState) &&
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layerFilter(layer)
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) {
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const layerRenderer = layer.getRenderer();
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const data = layerRenderer.getDataAtPixel(
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pixel,
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frameState,
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hitTolerance
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);
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if (data) {
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const result = callback(layer, data);
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if (result) {
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return result;
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}
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}
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}
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}
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return undefined;
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}
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}
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export default CompositeMapRenderer;
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@@ -133,19 +133,6 @@ class LayerRenderer extends Observable {
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return undefined;
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}
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/**
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* @abstract
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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return null;
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}
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/**
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* @return {LayerType} Layer.
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*/
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@@ -170,24 +170,6 @@ class MapRenderer extends Disposable {
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return result;
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}
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/**
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* @abstract
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {function(import("../layer/Layer.js").default<import("../source/Source").default>, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {function(import("../layer/Layer.js").default<import("../source/Source").default>): boolean} layerFilter Layer filter
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* function, only layers which are visible and for which this function
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* returns `true` will be tested for features. By default, all visible
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* layers will be tested.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, layerFilter) {
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return abstract();
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}
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/**
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* @param {import("../coordinate.js").Coordinate} coordinate Coordinate.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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@@ -10,15 +10,14 @@ import {
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create as createTransform,
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} from '../../transform.js';
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import {asArray} from '../../color.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {equals} from '../../array.js';
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import {
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containsCoordinate,
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getBottomLeft,
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getBottomRight,
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getTopLeft,
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getTopRight,
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} from '../../extent.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {equals} from '../../array.js';
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/**
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* @type {Array<HTMLCanvasElement>}
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@@ -315,65 +314,6 @@ class CanvasLayerRenderer extends LayerRenderer {
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);
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}
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/**
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* @param {import("../../pixel.js").Pixel} pixel Pixel.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(
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this.inversePixelTransform,
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pixel.slice()
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);
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const context = this.context;
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const layer = this.getLayer();
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const layerExtent = layer.getExtent();
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if (layerExtent) {
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const renderCoordinate = applyTransform(
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frameState.pixelToCoordinateTransform,
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pixel.slice()
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);
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/** get only data inside of the layer extent */
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if (!containsCoordinate(layerExtent, renderCoordinate)) {
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return null;
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}
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}
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const x = Math.round(renderPixel[0]);
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const y = Math.round(renderPixel[1]);
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let pixelContext = this.pixelContext_;
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if (!pixelContext) {
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const pixelCanvas = document.createElement('canvas');
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pixelCanvas.width = 1;
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pixelCanvas.height = 1;
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pixelContext = pixelCanvas.getContext('2d');
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this.pixelContext_ = pixelContext;
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}
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pixelContext.clearRect(0, 0, 1, 1);
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let data;
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try {
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pixelContext.drawImage(context.canvas, x, y, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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} catch (err) {
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if (err.name === 'SecurityError') {
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// tainted canvas, we assume there is data at the given pixel (although there might not be)
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this.pixelContext_ = null;
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return new Uint8Array();
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}
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return data;
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}
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if (data[3] === 0) {
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return null;
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}
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return data;
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}
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/**
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* Clean up.
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*/
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@@ -7,11 +7,9 @@ import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import WebGLHelper from '../../webgl/Helper.js';
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import {
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apply as applyTransform,
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compose as composeTransform,
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create as createTransform,
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} from '../../transform.js';
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import {containsCoordinate} from '../../extent.js';
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/**
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* @typedef {Object} PostProcessesOptions
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@@ -259,68 +257,6 @@ class WebGLLayerRenderer extends LayerRenderer {
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postRender(context, frameState) {
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
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}
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/**
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* @param {import("../../pixel.js").Pixel} pixel Pixel.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(
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[frameState.pixelRatio, 0, 0, frameState.pixelRatio, 0, 0],
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pixel.slice()
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);
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const gl = this.helper.getGL();
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if (!gl) {
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return null;
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}
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const layer = this.getLayer();
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const layerExtent = layer.getExtent();
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if (layerExtent) {
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const renderCoordinate = applyTransform(
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frameState.pixelToCoordinateTransform,
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pixel.slice()
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);
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/** get only data inside of the layer extent */
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if (!containsCoordinate(layerExtent, renderCoordinate)) {
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return null;
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}
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}
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const attributes = gl.getContextAttributes();
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if (!attributes || !attributes.preserveDrawingBuffer) {
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// we assume there is data at the given pixel (although there might not be)
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return new Uint8Array();
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}
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const x = Math.round(renderPixel[0]);
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const y = Math.round(renderPixel[1]);
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let pixelContext = this.pixelContext_;
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if (!pixelContext) {
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const pixelCanvas = document.createElement('canvas');
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pixelCanvas.width = 1;
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pixelCanvas.height = 1;
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pixelContext = pixelCanvas.getContext('2d');
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this.pixelContext_ = pixelContext;
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}
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pixelContext.clearRect(0, 0, 1, 1);
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let data;
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try {
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pixelContext.drawImage(gl.canvas, x, y, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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} catch (err) {
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return data;
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}
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if (data[3] === 0) {
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return null;
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}
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return data;
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}
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}
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export default WebGLLayerRenderer;
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