Remove deprecated method PluggableMap#forEachLayerAtPixel
This commit is contained in:
@@ -693,51 +693,6 @@ class PluggableMap extends BaseObject {
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return layers;
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}
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/**
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* Please the `layer.getData()` method for {@link module:ol/layer/Tile~TileLayer#getData tile layers} or
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* {@link module:ol/layer/Image~ImageLayer#getData image layers} instead of using this method.
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*
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* Detect layers that have a color value at a pixel on the viewport, and
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* execute a callback with each matching layer. Layers included in the
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* detection can be configured through `opt_layerFilter`.
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*
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* Note: In maps with more than one layer, this method will typically return pixel data
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* representing the composed image of all layers visible at the given pixel – because layers
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* will generally share the same rendering context. To force layers to render separately, and
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* to get pixel data representing only one layer at a time, you can assign each layer a unique
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* `className` in its constructor.
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*
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* @param {import("./pixel.js").Pixel} pixel Pixel.
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* @param {function(this: S, import("./layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback
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* Layer callback. This callback will receive two arguments: first is the
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* {@link module:ol/layer/Layer~Layer layer}, second argument is an array representing
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* [R, G, B, A] pixel values (0 - 255) and will be `null` for layer types
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* that do not currently support this argument. To stop detection, callback
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* functions can return a truthy value.
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* @param {AtPixelOptions} [opt_options] Configuration options.
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* @return {T|undefined} Callback result, i.e. the return value of last
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* callback execution, or the first truthy callback return value.
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* @template S,T
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* @api
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* @deprecated
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*/
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forEachLayerAtPixel(pixel, callback, opt_options) {
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if (!this.frameState_ || !this.renderer_) {
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return;
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}
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const options = opt_options || {};
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const hitTolerance =
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options.hitTolerance !== undefined ? options.hitTolerance : 0;
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const layerFilter = options.layerFilter || TRUE;
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return this.renderer_.forEachLayerAtPixel(
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pixel,
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this.frameState_,
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hitTolerance,
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callback,
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layerFilter
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);
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}
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/**
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* Detect if features intersect a pixel on the viewport. Layers included in the
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* detection can be configured through `opt_layerFilter`.
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@@ -83,11 +83,6 @@ import {listen, unlistenByKey} from '../events.js';
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*
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* A generic `change` event is fired when the state of the source changes.
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*
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* Please note that for performance reasons several layers might get rendered to
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* the same HTML element, which will cause {@link import("../PluggableMap.js").default#forEachLayerAtPixel map.forEachLayerAtPixel()} to
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* give false positives. To avoid this, apply different `className` properties to the
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* layers at creation time.
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*
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* @fires import("../render/Event.js").RenderEvent#prerender
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* @fires import("../render/Event.js").RenderEvent#postrender
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*
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@@ -310,8 +305,7 @@ class Layer extends BaseLayer {
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/**
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* Sets the layer to be rendered on top of other layers on a map. The map will
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* not manage this layer in its layers collection, and the callback in
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* {@link module:ol/Map~Map#forEachLayerAtPixel} will receive `null` as layer. This
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* not manage this layer in its layers collection. This
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* is useful for temporary layers. To remove an unmanaged layer from the map,
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* use `#setMap(null)`.
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*
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@@ -149,50 +149,6 @@ class CompositeMapRenderer extends MapRenderer {
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this.scheduleExpireIconCache(frameState);
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}
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/**
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {function(import("../layer/Layer.js").default<import("../source/Source").default>, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {function(import("../layer/Layer.js").default<import("../source/Source").default>): boolean} layerFilter Layer filter
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* function, only layers which are visible and for which this function
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* returns `true` will be tested for features. By default, all visible
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* layers will be tested.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, layerFilter) {
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const viewState = frameState.viewState;
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const layerStates = frameState.layerStatesArray;
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const numLayers = layerStates.length;
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for (let i = numLayers - 1; i >= 0; --i) {
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const layerState = layerStates[i];
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const layer = layerState.layer;
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if (
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layer.hasRenderer() &&
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inView(layerState, viewState) &&
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layerFilter(layer)
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) {
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const layerRenderer = layer.getRenderer();
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const data = layerRenderer.getDataAtPixel(
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pixel,
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frameState,
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hitTolerance
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);
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if (data) {
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const result = callback(layer, data);
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if (result) {
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return result;
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}
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}
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}
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}
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return undefined;
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}
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}
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export default CompositeMapRenderer;
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@@ -133,19 +133,6 @@ class LayerRenderer extends Observable {
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return undefined;
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}
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/**
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* @abstract
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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return null;
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}
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/**
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* @return {LayerType} Layer.
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*/
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@@ -170,24 +170,6 @@ class MapRenderer extends Disposable {
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return result;
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}
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/**
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* @abstract
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* @param {import("../pixel.js").Pixel} pixel Pixel.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @param {function(import("../layer/Layer.js").default<import("../source/Source").default>, (Uint8ClampedArray|Uint8Array)): T} callback Layer
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* callback.
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* @param {function(import("../layer/Layer.js").default<import("../source/Source").default>): boolean} layerFilter Layer filter
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* function, only layers which are visible and for which this function
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* returns `true` will be tested for features. By default, all visible
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* layers will be tested.
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* @return {T|undefined} Callback result.
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* @template T
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*/
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forEachLayerAtPixel(pixel, frameState, hitTolerance, callback, layerFilter) {
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return abstract();
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}
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/**
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* @param {import("../coordinate.js").Coordinate} coordinate Coordinate.
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* @param {import("../PluggableMap.js").FrameState} frameState FrameState.
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@@ -10,15 +10,14 @@ import {
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create as createTransform,
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} from '../../transform.js';
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import {asArray} from '../../color.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {equals} from '../../array.js';
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import {
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containsCoordinate,
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getBottomLeft,
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getBottomRight,
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getTopLeft,
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getTopRight,
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} from '../../extent.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {equals} from '../../array.js';
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/**
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* @type {Array<HTMLCanvasElement>}
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@@ -315,65 +314,6 @@ class CanvasLayerRenderer extends LayerRenderer {
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);
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}
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/**
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* @param {import("../../pixel.js").Pixel} pixel Pixel.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(
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this.inversePixelTransform,
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pixel.slice()
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);
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const context = this.context;
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const layer = this.getLayer();
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const layerExtent = layer.getExtent();
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if (layerExtent) {
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const renderCoordinate = applyTransform(
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frameState.pixelToCoordinateTransform,
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pixel.slice()
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);
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/** get only data inside of the layer extent */
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if (!containsCoordinate(layerExtent, renderCoordinate)) {
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return null;
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}
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}
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const x = Math.round(renderPixel[0]);
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const y = Math.round(renderPixel[1]);
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let pixelContext = this.pixelContext_;
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if (!pixelContext) {
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const pixelCanvas = document.createElement('canvas');
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pixelCanvas.width = 1;
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pixelCanvas.height = 1;
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pixelContext = pixelCanvas.getContext('2d');
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this.pixelContext_ = pixelContext;
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}
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pixelContext.clearRect(0, 0, 1, 1);
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let data;
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try {
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pixelContext.drawImage(context.canvas, x, y, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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} catch (err) {
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if (err.name === 'SecurityError') {
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// tainted canvas, we assume there is data at the given pixel (although there might not be)
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this.pixelContext_ = null;
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return new Uint8Array();
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}
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return data;
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}
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if (data[3] === 0) {
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return null;
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}
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return data;
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}
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/**
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* Clean up.
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*/
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@@ -7,11 +7,9 @@ import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import WebGLHelper from '../../webgl/Helper.js';
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import {
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apply as applyTransform,
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compose as composeTransform,
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create as createTransform,
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} from '../../transform.js';
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import {containsCoordinate} from '../../extent.js';
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/**
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* @typedef {Object} PostProcessesOptions
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@@ -259,68 +257,6 @@ class WebGLLayerRenderer extends LayerRenderer {
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postRender(context, frameState) {
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
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}
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/**
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* @param {import("../../pixel.js").Pixel} pixel Pixel.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(
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[frameState.pixelRatio, 0, 0, frameState.pixelRatio, 0, 0],
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pixel.slice()
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);
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const gl = this.helper.getGL();
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if (!gl) {
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return null;
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}
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const layer = this.getLayer();
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const layerExtent = layer.getExtent();
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if (layerExtent) {
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const renderCoordinate = applyTransform(
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frameState.pixelToCoordinateTransform,
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pixel.slice()
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);
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/** get only data inside of the layer extent */
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if (!containsCoordinate(layerExtent, renderCoordinate)) {
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return null;
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}
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}
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const attributes = gl.getContextAttributes();
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if (!attributes || !attributes.preserveDrawingBuffer) {
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// we assume there is data at the given pixel (although there might not be)
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return new Uint8Array();
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}
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const x = Math.round(renderPixel[0]);
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const y = Math.round(renderPixel[1]);
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let pixelContext = this.pixelContext_;
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if (!pixelContext) {
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const pixelCanvas = document.createElement('canvas');
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pixelCanvas.width = 1;
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pixelCanvas.height = 1;
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pixelContext = pixelCanvas.getContext('2d');
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this.pixelContext_ = pixelContext;
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}
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pixelContext.clearRect(0, 0, 1, 1);
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let data;
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try {
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pixelContext.drawImage(gl.canvas, x, y, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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} catch (err) {
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return data;
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}
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if (data[3] === 0) {
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return null;
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}
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return data;
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}
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}
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export default WebGLLayerRenderer;
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