Make classes in ol/ available as named exports from ol

This commit is contained in:
ahocevar
2018-06-21 17:53:45 +02:00
parent 15d116b3c1
commit 28409486a5
218 changed files with 334 additions and 330 deletions
+1 -1
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/CircleReplay
*/
import {getUid, inherits} from '../../index.js';
import {getUid, inherits} from '../../util.js';
import {equals} from '../../array.js';
import {asArray} from '../../color.js';
import {intersects} from '../../extent.js';
+1 -1
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/ImageReplay
*/
import {getUid, inherits} from '../../index.js';
import {getUid, inherits} from '../../util.js';
import WebGLTextureReplay from '../webgl/TextureReplay.js';
import WebGLBuffer from '../../webgl/Buffer.js';
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/Immediate
*/
import {inherits} from '../../index.js';
import {inherits} from '../../util.js';
import {intersects} from '../../extent.js';
import GeometryType from '../../geom/GeometryType.js';
import ReplayType from '../ReplayType.js';
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/LineStringReplay
*/
import {getUid, inherits} from '../../index.js';
import {getUid, inherits} from '../../util.js';
import {equals} from '../../array.js';
import {asArray} from '../../color.js';
import {intersects} from '../../extent.js';
+1 -1
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/PolygonReplay
*/
import {getUid, inherits} from '../../index.js';
import {getUid, inherits} from '../../util.js';
import {equals} from '../../array.js';
import {asArray} from '../../color.js';
import {intersects} from '../../extent.js';
+1 -1
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/Replay
*/
import {inherits} from '../../index.js';
import {inherits} from '../../util.js';
import {getCenter} from '../../extent.js';
import VectorContext from '../VectorContext.js';
import {
+1 -1
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/ReplayGroup
*/
import {inherits} from '../../index.js';
import {inherits} from '../../util.js';
import {numberSafeCompareFunction} from '../../array.js';
import {buffer, createOrUpdateFromCoordinate} from '../../extent.js';
import {isEmpty} from '../../obj.js';
+1 -1
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/TextReplay
*/
import {getUid, inherits} from '../../index.js';
import {getUid, inherits} from '../../util.js';
import {asColorLike} from '../../colorlike.js';
import {createCanvasContext2D} from '../../dom.js';
import GeometryType from '../../geom/GeometryType.js';
+1 -1
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@@ -1,7 +1,7 @@
/**
* @module ol/render/webgl/TextureReplay
*/
import {getUid, inherits} from '../../index.js';
import {getUid, inherits} from '../../util.js';
import {intersects} from '../../extent.js';
import {isEmpty} from '../../obj.js';
import {fragment, vertex} from '../webgl/texturereplay/defaultshader.js';
@@ -4,7 +4,7 @@
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../index.js';
import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
import WebGLFragment from '../../../webgl/Fragment.js';
import WebGLVertex from '../../../webgl/Vertex.js';
@@ -4,7 +4,7 @@
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../../index.js';
import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
/**
* @constructor
@@ -4,7 +4,7 @@
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../index.js';
import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
import WebGLFragment from '../../../webgl/Fragment.js';
import WebGLVertex from '../../../webgl/Vertex.js';
@@ -4,7 +4,7 @@
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../../index.js';
import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
/**
* @constructor
@@ -4,7 +4,7 @@
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../index.js';
import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
import WebGLFragment from '../../../webgl/Fragment.js';
import WebGLVertex from '../../../webgl/Vertex.js';
@@ -4,7 +4,7 @@
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../../index.js';
import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
/**
* @constructor
@@ -4,7 +4,7 @@
// This file is automatically generated, do not edit.
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../index.js';
import {DEBUG as DEBUG_WEBGL} from '../../../webgl.js';
import WebGLFragment from '../../../webgl/Fragment.js';
import WebGLVertex from '../../../webgl/Vertex.js';
@@ -4,7 +4,7 @@
// This file is automatically generated, do not edit
// Run `make shaders` to generate, and commit the result.
import {DEBUG_WEBGL} from '../../../../index.js';
import {DEBUG as DEBUG_WEBGL} from '../../../../webgl.js';
/**
* @constructor