Replay replays in correct order for hit detection

This commit is contained in:
Éric Lemoine
2014-12-05 12:13:20 +01:00
parent 3fb539460c
commit 27d30e4286

View File

@@ -1892,12 +1892,13 @@ ol.render.canvas.ReplayGroup.prototype.replay = function(context, extent,
ol.render.canvas.ReplayGroup.prototype.replayHitDetection_ = function(
zs, context, extent, transform, viewRotation, skippedFeaturesHash,
geometryCallback) {
var i, ii, replays, replayType, replay, result;
var i, ii, j, replays, replay, result;
for (i = 0, ii = zs.length; i < ii; ++i) {
replays = this.replaysByZIndex_[zs[i].toString()];
for (replayType in replays) {
replay = replays[replayType];
if (ol.extent.intersects(extent, replay.getExtent())) {
for (j = ol.render.REPLAY_ORDER.length - 1; j >= 0; --j) {
replay = replays[ol.render.REPLAY_ORDER[j]];
if (goog.isDef(replay) &&
ol.extent.intersects(extent, replay.getExtent())) {
result = replay.replayHitDetection(context, transform, viewRotation,
skippedFeaturesHash, geometryCallback);
if (result) {