Merge pull request #11995 from MoonE/vectorlayer-hitdetect-rounding
Fix hitdetect inaccuracy for VectorLayer's getFeatures
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@@ -6,6 +6,7 @@ import CanvasImmediateRenderer from './Immediate.js';
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import GeometryType from '../../geom/GeometryType.js';
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import IconAnchorUnits from '../../style/IconAnchorUnits.js';
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import {Icon} from '../../style.js';
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import {clamp} from '../../math.js';
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import {createCanvasContext2D} from '../../dom.js';
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import {intersects} from '../../extent.js';
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import {numberSafeCompareFunction} from '../../array.js';
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@@ -162,8 +163,13 @@ export function createHitDetectionImageData(
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export function hitDetect(pixel, features, imageData) {
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const resultFeatures = [];
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if (imageData) {
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// The pixel coordinate is clamped down to the hit-detect canvas' size to account
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// for browsers returning coordinates slightly larger than the actual canvas size
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// due to a non-integer pixel ratio.
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const index =
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(Math.round(pixel[0] / 2) + Math.round(pixel[1] / 2) * imageData.width) *
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(clamp(Math.floor(Math.round(pixel[0]) / 2), 0, imageData.width - 1) +
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clamp(Math.floor(Math.round(pixel[1]) / 2), 0, imageData.height - 1) *
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imageData.width) *
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4;
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const r = imageData.data[index];
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const g = imageData.data[index + 1];
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