Rename defaultSort to numberSafeCompareFunction on ol.array
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@@ -365,7 +365,7 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
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/** @type {Array.<number>} */
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var zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(ol.array.defaultCompare);
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zs.sort(ol.array.numberSafeCompareFunction);
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var opaque = tileSource.getOpaque();
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var origin = ol.extent.getTopLeft(tileGrid.getTileCoordExtent(
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[z, canvasTileRange.minX, canvasTileRange.maxY],
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@@ -406,7 +406,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.prepareFrame =
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/** @type {Array.<number>} */
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var zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(ol.array.defaultCompare);
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zs.sort(ol.array.numberSafeCompareFunction);
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var replayables = [];
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var i, ii, currentZ, tileCoordKey, tilesToDraw;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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@@ -178,7 +178,7 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame =
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/** @type {Array.<number>} */
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var zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(ol.array.defaultCompare);
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zs.sort(ol.array.numberSafeCompareFunction);
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/** @type {Object.<number, boolean>} */
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var newTileLayerZKeys = {};
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@@ -204,7 +204,7 @@ ol.renderer.dom.TileLayer.prototype.prepareFrame =
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/** @type {Array.<number>} */
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var tileLayerZKeys = Object.keys(this.tileLayerZs_).map(Number);
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tileLayerZKeys.sort(ol.array.defaultCompare);
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tileLayerZKeys.sort(ol.array.numberSafeCompareFunction);
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var i, ii, j, origin, resolution;
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var transform = goog.vec.Mat4.createNumber();
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@@ -297,7 +297,7 @@ ol.renderer.webgl.TileLayer.prototype.prepareFrame =
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/** @type {Array.<number>} */
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var zs = Object.keys(tilesToDrawByZ).map(Number);
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zs.sort(ol.array.defaultCompare);
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zs.sort(ol.array.numberSafeCompareFunction);
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var u_tileOffset = goog.vec.Vec4.createFloat32();
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var i, ii, sx, sy, tileKey, tilesToDraw, tx, ty;
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for (i = 0, ii = zs.length; i < ii; ++i) {
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