Use Object.assign

This commit is contained in:
Tim Schaub
2022-07-27 14:22:04 -06:00
parent 9f6ccdfb2d
commit 25d47ed752
46 changed files with 108 additions and 212 deletions
+3 -4
View File
@@ -3,7 +3,6 @@
* @module ol/worker/webgl
*/
import {WebGLWorkerMessageType} from '../render/webgl/constants.js';
import {assign} from '../obj.js';
import {
create as createTransform,
makeInverse as makeInverseTransform,
@@ -49,7 +48,7 @@ worker.onmessage = (event) => {
}
/** @type {import('../render/webgl/constants.js').WebGLWorkerGenerateBuffersMessage} */
const message = assign(
const message = Object.assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
@@ -116,7 +115,7 @@ worker.onmessage = (event) => {
const vertexBuffer = Float32Array.from(vertices);
/** @type {import('../render/webgl/constants.js').WebGLWorkerGenerateBuffersMessage} */
const message = assign(
const message = Object.assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,
@@ -154,7 +153,7 @@ worker.onmessage = (event) => {
const vertexBuffer = Float32Array.from(vertices);
/** @type {import('../render/webgl/constants.js').WebGLWorkerGenerateBuffersMessage} */
const message = assign(
const message = Object.assign(
{
vertexBuffer: vertexBuffer.buffer,
indexBuffer: indexBuffer.buffer,